America's Army: Special Forces v2.8.1 hotfix

Drobný patch, který by měl odstranit možný problém s updatem America's Army:SF (Overmatch) z verze 2.8.0 na 2.8.1. Stačí tento mini-patch aplikovat a je po problému.

23. 3. 2007 v 19.07 Platforma: PC Popularita: 682 Velikost: 3.2 MB Typ: Update

Stáhnout

America's Army: Special Forces v2.8.0 -> v2.8.1

Update America's Army: Special Forces (Overmatch) (SMU GH Map Pack) v 2.8.1 přináší oproti verzi 2.8.0 hlavně čtyři nové mise vytvořené s pomocí editoru studenty The Guildhall z SMU, dále pak podporu technologie TackIR a další prvky.

23. 3. 2007 v 19.03 Platforma: PC Popularita: 792 Velikost: 365 MB Typ: Update

Stáhnout

America's Army: Special Forces v2.7.0 -> v2.8.0

Patch pro upgrade na novou verzi (z v2.7.0 na v2.8.0) taktické vojenské akce America's Army: Special Forces, které nese název America's Army: Coalition. America's Army: Coalition přináší jako obvykle několik novinek i vylepšení a opravu celé řady bugů, které trápily hráče verzí předešlých. Co se novinek týče, tak v2.8.0 nabízí především nový editor misí a dvě nové tutoriálové mapy, které slouží k seznámení se s editorem.

22. 12. 2006 v 15.21 Platforma: PC Popularita: 808 Velikost: 267.1 MB Typ: Update

Stáhnout

America's Army - update v 2.6.0.

Upgrade 2.6.0. pro zdarma dostupnou taktickou akci America's Army: Special Forces Link-Up, který odstraňuje chyby a bugy přítomné v předchozí verzi 2.5.0. a kromě jiného přináší dvě nové multiplayer mise Dusk a Border i tolik žádanou novou verzi AA Browseru. Verze 2.6.0. však přichází s jednou novinkou, která se možná nebude řadě uživatelů líbit a tou je ukončení oficiální podpory operačních systémů Windows 98 a Windows ME.

10. 2. 2006 v 14.01 Platforma: PC Popularita: 781 Velikost: 43.2 MB Typ: Update

Stáhnout

America's Army v 2.6.0.

Plná verze zdarma dostupné taktické akce America's Army: Special Forces v 2.6.0. Link-Up, která jako obvykle odstraňuje chyby a bugy přítomné v předchozí verzi 2.5.0. a kromě jiného přináší dvě nové multiplayer mise Dusk a Border i tolik žádanou novou verzi AA Browseru. Verze 2.6.0. však přichází s jednou novinkou, která se možná nebude řadě uživatelů líbit a tou je ukončení oficiální podpory operačních systémů Windows 98 a Windows ME.

 

10. 2. 2006 v 14.00 Platforma: PC Popularita: 11612 Velikost: 897.3 MB Typ: Hratelné demo

Stáhnout

Stahujte novou verzi 2.5.0 taktické akce America's Army: Special Forces

Americká armáda vydala novou verzi (2.5.0) své zdarma dostupné taktické-týmové vojenské akce America's Army: Special Forces. Verze 2.5.0 opět přináší řadu novinek, ale i oprav a změn, jež směřují hlavně k vylepšení hratelnosti. Tím hlavním co v2.5.0 America's Army: Special Forces nabízí jsou dvě nové multiplayer mise SF Extraction a SF Dockside. Mise SF Extraction se odehrává ve dne v urbanistickém prostředí a úkolem obou týmů je zajistit pro sebe aktovku s citlivými informacemi o teroristech a jejich akcích. V misi SF Extraction je k dispozici nejenom hratelná třída Soldier, ale i třída Indigenous Forces. Mise SF Dockside se odehrává na mapě menších rozměrů, konkrétně jde o zchátralou budovu doků v přístavu. Mise se odehrává během noci, kdy venku řádí bouřka a úkolem obou týmů je najít a udržet dva kontejnery s biologickým materiálem. V misi SF Dockside je hratelná pouze Special Forces třída Soldier a je třeba zdůraznit, že je tato mise stavěná pouze pro 18 hráčů dohromady (9 na každé straně). America's Army: Special Forces v 2.5.0 dále nabízí novou tréninkovou misi Shoot House, spoustu vylepšení v Tournament módu (vylepšené uživatelské rozhraní, AI a další), odstraňuje řadu bugů z minulých verzí, upravuje zacházení se zbraněmi i používání většiny herních prvků a další. Kromě této plné verze, jež má skoro 1GB, je k dispozici také patch v2.5.0, který je možné stáhnout odsud. Ten je však určen pouze ptro ty co mají a hrají v 2.4.0. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- America's Army: Special Forces (Direct Action) Release Notes (Version 2.5.0) What's new New Multiplayer Missions ------------------------------------------------------------ Included in this version of America's Army are two new Special Forces multiplayer missions. One of these new missions contains both the Special Forces playable Soldier class, as well as the Indigenous Forces playable class. The other new mission is 'SF Exclusive' containing only the Special Forces playable Soldier class. - SF Extraction: (SF & IF) A daytime urban mission where both teams must race to retrieve a briefcase containing sensitive information about terrorist operatives. Each team must locate and secure this one briefcase and then carry it to their extraction point successfully. The team that successfully extracts with the briefcase in hand wins! This mission's spawn points, and extraction points (1 per team) - are all randomly selected each round. - SF Dockside: (SF Exclusive) A small tournament map which takes place during a stormy night in a run down harbor setting. Both teams must locate and secure two cargo containers containing biological agents. The first team to secure and hold both containers wins! This mission's spawn points and container locations are randomly selected each round. This mission also features breachable doors, and usable automatic doors. NOTE (SF Dockside): This mission was designed to hold only 18 players (9 per team). Server hosts - please set the 'max players' to 18 when running SF Dockside. New Training Mission ------------------------------------------------------------ - Shoot House (MOUT Training) The Shoot House (MOUT Training) training mission has been added to America's Army. Shoot House replaces the existing MOUT Training in Basic Combat Training. Shoot House is designed to provide players with a dynamic and replayable training experience. Players will enter a building, consisting of up to 10 rooms, where pop-up targets have been randomly arranged. Players will choose a weapon and enter the Shoot House building, each room will present the player with various friendly and enemy targets. Players will have to make repeated split-second decisions whether or not to engage the targets - shooting friendly targets earns penalties. This training will be timed and scored for each weapon, results will be recorded in our database and sent to a Web site where players can compare their scores with others. (coming soon) Tournament Mode Enhancements ------------------------------------------------------------ We've applied significant effort to our Tournament Mode based on feedback provided by our Beta Testers and members of the Competitive Community. Here are just a few of the enhancements we're deploying in Direct Action: - TWL Support in AASM - CAL/CPL enhancements - Improved UI functionality - Ability to start TM without hosting company help - Support for additional mission planning - Fixed ghosting bug (which appeared in 2.4) - Simplified user options - Tournament Results sent directly to our database (soon to be available through our Website and possibly even RSS or XML feeds) Our goal is to continue improving America's Army Tournament Mode to meet and exceed the expectations of the competitive gaming community at-large, while also making the setup and administration easy, whether you're creating a local LAN event with a few friends or conducting a regional competition in TWL. Please see the updated 'Tournament Mode Guide' available through the START menu (file located in the game's HELP directory). Enhanced Map Rotation ------------------------------------------------------------ We're very excited to roll out Map Rotation on all America's Army servers. This will allow Server Admins (SA) to construct themed rotations with any of the existing (and upcoming) America's Army multiplayer maps. Leased servers will be able to define their own particular map rotations, and can change them at any time. On our 250 Official Servers we'll have a balance of themed rotations and static maps. In other words, some of our Official Servers will continue to host a single map while others will serve multiple maps by theme (SF Only, Desert Operations, Urban Conflict, Winter Survival, etc.) We're anticipating 10 different themes upon release! New Admin Command Post ------------------------------------------------------------ The new "Command Post" is intended to provide a simple to use and easy to understand interface to the most common administrative functions provided by the America's Army game server. In other words, Server Administrators can run and manage their servers entirely through an easy-to-use GUI. - Mission Selection via GUI - Player Management - Ban List Management - Change server to Tournament Mode and back again from within GUI without editing INI Server Admins can start and stop maps, change maps on-the-fly, move players to other teams - complete control via GUI. Hit the F12 key when logged into a game server as an admin to access the new Admin Command Post. Please see the new 'Admin Command Post Guide' available through the START menu (file located in the game's HELP directory). Gameplay Enhancements ------------------------------------------------------------ - Adjusted Recoil: When firing in full auto the recoil gradually increases to a higher amount then levels out. This more realistically portrays the controllability of automatic fire and promotes shooting in bursts or single-fire. - Damage Hindrance System: Physical reactions to damage have been enhanced. When hit by bullets players will camera shift to display pain and also to promote taking aim to make the first shot count. Other effects are also included such as view shifts when receiving falling damage. - Grenade Enhancements: Grenade kill damage has been dropped to a more realistic 5 meters (from 10) with fragment damage causing a gun down stun effect allowing room clearing assaults to still be successful. - CEM Adjustments: The CEM has been weighted to cause very large increases whenever sight mode is initiated. This added realism will promote the concept that a player needs their sights up if they want to shoot accurately. In addition to this, transparency has been added to the 2D sights for more realism and to make them easier to use. CEM bonuses due to proximity to other teammates have been adjusted as follows: highest bonus given when in close proximity to the Squad Leader, next highest bonus given when in close proximity to your Fireteam Leader, and a small bonus now given when in close proximity to any teammate (promoting teamwork). - Added Horizontal Hand Tremor: Previously only up and down breathing aim wander was noticeable on most weapons. Now more left and right wander has been added to more effectively portray arm tremor when weapon sights are up. - Bunny Hopping Deterrents: A player can no longer reload while in mid jump or jump while a reload is occurring. In addition the jump key is limited with a stall time between each jump. These two additions should deter most bunny hopping outright, however once a player becomes accustomed to the changes they can go anywhere they originally could in a speedy manner. New Game Commands ------------------------------------------------------------ - Added in a new command 'AdminChangePassword' to allow changing the admin password via console. - Added in help for admins for various admin commands. New console Help commands are: Help - Shows general admin commands. PBHelp - Shows general PB help. PBBanHelp - Shows PB Ban commands. PBBadNameHelp - Shows PB Bad Name commands. PBCvarHelp - Shows CVAR related PB Commands. PBWebsiteHelp - Shows Even Balance site in web browser. - Added new command 'SummonNPCSoldier' which will summon a single NPC soldier pawn directly in front of your view (for offline use only). New Honor Licensing Program ------------------------------------------------------------ Play the game with the elite of the elite and make your score count. If you are a game service provider or just simply want to run your own America's Army Honor gaining server, then you need to head over to AAHONOR.COM and setup your Honor License! Whether you want to license Honor for your existing game server or lease an Honor server from server providers with locations all over the world - AAHONOR.COM is the solution to your America's Army Honor server needs. NOTE: When licensing Honor on your AA game server, you will be provided with a unique username and password which will have to be included in your Honor server's configuration file (server.ini) located in the 'America's Army/System' folder. The sections you will need to edit are seen below: [Andromeda.Andromeda] GameServerIP (Enter IP address to send to auth server to validate authorized mode) [Andromeda.AuthorizeServerRequestAdapter] ServerAuthUsernamexxxxxx ServerAuthPasswordxxxxxx (Make sure to uncomment these 2 lines by removing the proceeding ';' and replacing the 'xxxxxxxx' with the account information provided to you by either Pragmatic Solutions or one of the official Honor server providers whom you are leasing your server from.) To provide these credentials using the AASM, use the Options pull-down menu, choose Preferences, then the Honor Server tab. Fill in the appropriate fields. This Auth username and password is required in order for the Authentication Server to activate Honor gaining mode on your Honor server. However, some server providers may take care of this for you, consult with your Honor server provider for more details. Key Bind Rules Change ------------------------------------------------------------ Key binds for certain commands are now limited to that single command only. The following commands, in order of priority, may not be combined with other actions and any other action will be ignored: 1. Crouching 2. Crawling 3. reload* 4. swaphands 5. jump * The "reload" command may be combined with the "reportin" command but the command will automatically be modified to "reload / teamsay "Reloading, Cover Me!!" / reportin". What's Changed - A new AASM version is included with the patch. You must manually install this new version after you have successfully patched the game. This can be done by double clicking the 'AASM 1-2 Setup.exe' located in the 'America's Army\System' directory. See AASM notes below for help installing and uninstalling. - HUD STAT messages (stat net & stat fps) are scaled larger for better visibility. - Improvements and fixes to scoring. Score values are shown to user in console. Adjusts the display of the scoreboard to show the warning messages properly to the user first for not enough players. - Adjusted several audio internal settings for enhanced game sound (explosions, footsteps, occlusion, etc.) - Player Admins no longer need to be case sensitive for the player's name. - Weapons in 'Auto' fire mode now fire an initial burst of 3 shots when clicked once. - Adjusted game handling of multiple key binds to disable skipping animation exploits. - Added new static image version of the Personnel Jacket Weapon Mods menu. - Changed the CSAY color in TM to an "orange-ish" color. - Added new "Discard Round" functionality in Tournament Mode. - Integration of a new Authentication SDK, this updates the game's Auth System with enhanced security features and provides the infrastructure groundwork for future game features. - Admin joining TM server now notifies all players with large message box. - Death now results in a fade-out before spectating. - Re-enabled ability to show or hide objective text on HUD. - Changed default key for 'Zoom' to be RightMouse Button. - Door Breacher collision radius adjustments. - UI now scales based on the maximum player count for the current team. - Several PunkBuster integration enhancements (better cheat detection). - There is now a 3 second delay prior to displaying the scoreboard in TM allowing tournament admin/status messages prior to showing the scoreboard. - Addressed requirement of TWL/CAL/CPL to have mission planning round immediately after pauses and side-swapping in Tournament Mode. - Rolloff default now set to 1.0. This value may no longer be changed and is locked at 1.0 (which is what the gameplay was designed for). - Door breacher now disappears when door is opened while door breacher is on it. Additionally, the door becomes unlocked for both teams, and the door is no longer breachable. - Weapon class selection buttons now grey out until it's your turn to select a weapon class. - Regular players now allowed to be player admins on leased official servers (but not on regular official). - Adjusted spectator button to only work when player has initially joined the server and not selected a team. - Changed the Engine CacheSizeMegs to default to 64 instead of 32. - Disabled the less than 30 second no scoring rule (most prevalent in SF Hospital - VIP). - Added default Weapon Mod sets. - Scoreboard now always shows for spectators regardless of server scoreboard rules. - Server Browser functionality improved. Specifically unchecking all filter boxes will show all of the game servers available. You can then check specific options to hide or show only servers you are interested in. - Made CommVolume update when changed, instead of every 0.5 seconds. - Switching teams for the first time in a normal game (and in TM) no longer closes the menu. It should automatically open up the weapon select roster. - Could run straight through US Weapons training. Now you have to visit each station (and hear the instructions) before being allowed to exit via the steps. - Added in some feedback to the user when executing the pb_sv_disable command to turn off PB telling them they will need to restart the server to have it take effect. - Server admin password no longer appears in command post as a security measure to protect your server. - Added new console command "DisplayScore" to show player's the current score as it will be applied to their personnel jacket. - Added in a new command AdminChangePassword to allow changing the admin password via console. - Added in help for admins for various admin commands. New console Help commands are: Help - Shows general admin commands. PBHelp - Shows general PB help. PBBanHelp - Shows PB Ban commands. PBBadNameHelp - Shows PB Bad Name commands. PBCvarHelp - Shows CVAR related PB Commands. PBWebsiteHelp - Shows Even Balance site in web browser. - Most admin commands now show "Usage: xxxx" if the command isn't typed correctly. - Now warns user if they haven't logged in once after installing the game and trying to join a server or running a training mission. What's Fixed - Fixed multiple client and server crashes. - Fixed random objectives sometimes not appearing in right locations. - Fixed grenade/RPG/flash damage killing NPCs through walls (SF CSAR & SF Courtyard). - Fixed ability to have the Acog and Reflex scopes at the same time. - Fixed grenade sounds getting cut off sometimes. - Stryker zoom fixed - now works properly including resetting view on exit and the zero range command. - Fixed 203 Reload failing if retried over and over until weapon thrown down and picked up again. - Fixed reload weapon bug which stopped firing after reload. - Training states now remain when switching between accounts. - Users no longer need to re-login after playing on server to join new server. - Fixed retries which never seem to end on auth comm error. - Improved messages relating to users failing to authorize both when joining a server and loading their Personnel Jacket. - Fixed training related auth messages with invalid username/password. - Removed 'Stat Anim' exploit. - Fixed smoke from smoke grenade sometimes not appearing. (Pipeline primary valve smoke bug) - UI now loads teams and team leader values correctly on tournament roster refresh. - Fixed 'Set Squad Objective' showing up on both team's HUD. - "No Pawn" display in Medic Call fixed. - Fixed text-to-speech sound volume slider. - Fixed exploit using the BDM/Door Breacher to destroy the walls gaining points in an empty server. - Fixed the 16-bit mode exploit (seeing through walls). - Fixed ghosting around map in spectator exploit. - Fixed sprint while shooting exploit. - Rolloff exploit - setting in ini file disabled. - Fixed exploit to fire 2 203 rounds at once. - Remove preferences menu (possible exploit). - Fixed exploit to jump away from objectives while still taking them. - Fixed exploit to run at the start of the round (sprint exploit). - Removed 'devmode' completely. Note that this will disable some single player commands such as 'show fog'. - Fixed the 255 M203 rounds exploit. - Fixed the "don't always show scoreboard" functionality. - Fix for FlashBang stopping bleeding. Bleeding amount is now only set if it is higher then the previous bleeding amount, thus not overwriting the old. - Fixed crouch/uncrouch while swapping weapon skips weapon down animation exploit. - Fixed alignment of the Medic icon in the Scoreboard, along with it only being visible for members of the same team. - Fixed grenades being thrown in between rounds and detonating at the start of the next round. - Fixed ESC->F2 tournament-mode superadmin class-assignment bug, where the game was apparently pausing when ESC was pressed. - Fixed multiple Spectate bugs. - Fixed the ban/banlist/unban functionality and alerts the user when they are kickbanned by an admin. It also alerts a user as to how long the ban will last when they try to rejoin a server they are banned from. - Fixed admin spectate player commands. - Fixed admin pb enable/disable command. - Fixed missing Medic call bug. - Fixed spectate button functionality in server browser. - Added server message to alert admins that they have joined as an admin. - Superadmin is no longer listed in "Spectators" section in non-tournament play. - Game now correctly announces when a playeradmin forceclasses himself to a new class. It does not broadcast when a playeradmin or admin changes another player to a new class. - Fixed admin command post console command breaking console. - Fixed admin switching maps breaking authorizing. - Setting MaxAdmins to zero now blocks all admin access. The default MaxAdmin setting is 1. - Fix for the wrongly colored icon's in the pop-up icon keys (on server browser and scoreboard). - Alphabetized Mission Deployment missions. - Moved mission deployment to be the default tab in Deployment. - Fixed admin spectate issues (admin was unable to use any view mode they wanted to) and admin not being able to change spectating view until the next round starts. - Fixed multiple UI issues and added several cosmetic changes. - Icons on weapon select screen now sized appropriately. - Fixed minor corruption of font used in pop up messages. - Fixed icons appearing under name in awaiting selection field. - Disabled climbing on ladder with weapon zoomed exploit. - Disabled picking up a weapon when you are on a ladder. - Added UI notification when player is banned or kick banned. - Fixed server browser filters not saving on game exit. - Added several enhancements to the server browser filters. - Text to speech in game now functional. - Fixed gamma bar in settings page. - Fixed mouse cursor changing size when you roll over certain UI elements. - Fixed class icon ToolTip icons in weapon selection roster. (SF now shows correct icon set). - Fixed Admin 'restart map' functionality. - Weapon Select Screen should now automatically pop up at match end. - Deploy button from missions screen now functional. It correctly displays a list of available servers hosting the selected mission. - Fixed the 'copy to clipboard' of the IP address in the server browser when you right click on the server. - Fixed auto sign-in attempt occurring after exiting a server. - Added pop-up messages for 'server at capacity' and 'incorrect password'. - Option for left and right rails removed from UI. - Fixed text getting truncated on UI pages. - Fixed VSS slot displaying wrong icon (SVD). - Fixed typo in objective taken message (SF PCR) - Player's own ping now properly reported. - Player's name now being uniquely identified (yellow color) on F1 & F2 screens. - Medic class select box now remains selected. - Fixed odd symbols in PB messages in high resolutions - the piping symbol. - Fixed unnamed CommVolumes when on ladders. - Fixed false 'user not logged in' or 'insufficient training to join server' messages. - Adjusted colors in the UI and in-game roster pages. - Fixed icon placement and default column width for TM and non-TM roster pages. - Fixed medic class checkbox functionality in TM and non-TM screens. - Fixed 'skipping reload animation' exploit. - Fixed TM admin having no control over assigning weapon class slots. - Fixed players appearing twice in the awaiting selection field in tournament mode. - Fixed admin being placed in waiting selection field. - Team Captains now able to place players in weapon class roles. - Fixed Admin dropdown not functional until screen redrawn (refresh bug). - Fixed message beep checkbox functionality. - Fixed joining one team then switching still shows you on the first team's roster in TM. - Fixed TM "Restart" and "Start" functionality. - Fixed non-admin/team captains able to unassign other players/themselves, when locked or unlocked. - Tournament mode roster screen now properly displays the UI buttons (Select, Swap, Requesting, Remove, etc...). - Fixed TM bug where players appear multiple times in the unassigned frame when unassigned. - Fixed E&E objectives resetting properly. - Fixed Remote Cameras looked at while zoomed bug. - Fixed no third-person reload animation caused by access none. - Fixed multiple level bugs (too many to list) - both on the new maps and many older maps. - Fixed not being able to use single player mode after having been in a server. - Fixed scale glow on deco meshes. - Corrected the Bridge map weapon loadouts - Assault and Defense both have the same number of M203 rounds. - Fixed audio settings stopping smoke/flashbang sounds prematurely. - Fixed player location not being included in medic call. - Fixed player unable to run, reload or drop if use key held at end of round. - Fixed several cases of Accessed None causing lag and possible server crashes (using "Shout" commands). - Fixed pistol/RPG/AT4 not firing in weapon down state. - Fixed player not spawning in single player when 'open' used while connected to server. - Fixed bug where POV shoots to sky. - Fixed 360 degree death view rotation ability. - Removed the summons command per Even Balance's request - instead added a new console command of "SummonNPCSoldier" (offline only). - Fix for rare occurrences of player spawning into game in 3rd person view. - Per Even Balance's request removed support for the command line to EXEC text files. Users can still use the console to EXEC files but those will be properly examined by PunkBuster to verify their status. - Many other various fixes and security enhancements. America's Army Server Manager (AASM): Installation and Uninstallation Notes To install AASM you must manually install this new version after you have successfully patched the game. This can be done by double clicking the 'AASM 1-2 Setup.exe' located in the 'America's Army\System' directory. To remove previous installations (or if the install fails and is unable to automatically remove the previous version) do the following: 1. Download and install from Microsoft the Windows Installer Cleanup Utility. You can retrieve it from Microsoft on this webpage: http://support.microsoft.com/default.aspx?scidû;en-us;290301 2. Delete the contents of the AASM folder (unless you are planning on installing the new AASM 1.2 version provided with 2.5.0, in which case simply skip this step). 3. Run the Windows Installer Cleanup Utility and select the "America's Army Server Manager 1.0" (or 1.1 depending on which version you have installed) from the list. The utility will remove it from your Add/Remove programs list. For help using AASM please see the provided manual or press F1 to get help for specific portions of the program.

14. 10. 2005 v 08.05 Platforma: PC Popularita: 4427 Velikost: 947.5 MB Typ: Hratelné demo

Stáhnout

America's Army: Special Forces - patch v2.5.0

America's Army: Special Forces v2.5.0 opět přináší řadu novinek, ale i oprav a změn, jež směřují hlavně k vylepšení hratelnosti. Tím hlavním co v2.5.0 America's Army: Special Forces nabízí jsou dvě nové multiplayer mise SF Extraction a SF Dockside. America's Army: Special Forces (Direct Action) Release Notes (Version 2.5.0) What's new New Multiplayer Missions ------------------------------------------------------------ Included in this version of America's Army are two new Special Forces multiplayer missions. One of these new missions contains both the Special Forces playable Soldier class, as well as the Indigenous Forces playable class. The other new mission is 'SF Exclusive' containing only the Special Forces playable Soldier class. - SF Extraction: (SF & IF) A daytime urban mission where both teams must race to retrieve a briefcase containing sensitive information about terrorist operatives. Each team must locate and secure this one briefcase and then carry it to their extraction point successfully. The team that successfully extracts with the briefcase in hand wins! This mission's spawn points, and extraction points (1 per team) - are all randomly selected each round. - SF Dockside: (SF Exclusive) A small tournament map which takes place during a stormy night in a run down harbor setting. Both teams must locate and secure two cargo containers containing biological agents. The first team to secure and hold both containers wins! This mission's spawn points and container locations are randomly selected each round. This mission also features breachable doors, and usable automatic doors. NOTE (SF Dockside): This mission was designed to hold only 18 players (9 per team). Server hosts - please set the 'max players' to 18 when running SF Dockside. New Training Mission ------------------------------------------------------------ - Shoot House (MOUT Training) The Shoot House (MOUT Training) training mission has been added to America's Army. Shoot House replaces the existing MOUT Training in Basic Combat Training. Shoot House is designed to provide players with a dynamic and replayable training experience. Players will enter a building, consisting of up to 10 rooms, where pop-up targets have been randomly arranged. Players will choose a weapon and enter the Shoot House building, each room will present the player with various friendly and enemy targets. Players will have to make repeated split-second decisions whether or not to engage the targets - shooting friendly targets earns penalties. This training will be timed and scored for each weapon, results will be recorded in our database and sent to a Web site where players can compare their scores with others. (coming soon) Tournament Mode Enhancements ------------------------------------------------------------ We've applied significant effort to our Tournament Mode based on feedback provided by our Beta Testers and members of the Competitive Community. Here are just a few of the enhancements we're deploying in Direct Action: - TWL Support in AASM - CAL/CPL enhancements - Improved UI functionality - Ability to start TM without hosting company help - Support for additional mission planning - Fixed ghosting bug (which appeared in 2.4) - Simplified user options - Tournament Results sent directly to our database (soon to be available through our Website and possibly even RSS or XML feeds) Our goal is to continue improving America's Army Tournament Mode to meet and exceed the expectations of the competitive gaming community at-large, while also making the setup and administration easy, whether you're creating a local LAN event with a few friends or conducting a regional competition in TWL. Please see the updated 'Tournament Mode Guide' available through the START menu (file located in the game's HELP directory). Enhanced Map Rotation ------------------------------------------------------------ We're very excited to roll out Map Rotation on all America's Army servers. This will allow Server Admins (SA) to construct themed rotations with any of the existing (and upcoming) America's Army multiplayer maps. Leased servers will be able to define their own particular map rotations, and can change them at any time. On our 250 Official Servers we'll have a balance of themed rotations and static maps. In other words, some of our Official Servers will continue to host a single map while others will serve multiple maps by theme (SF Only, Desert Operations, Urban Conflict, Winter Survival, etc.) We're anticipating 10 different themes upon release! New Admin Command Post ------------------------------------------------------------ The new "Command Post" is intended to provide a simple to use and easy to understand interface to the most common administrative functions provided by the America's Army game server. In other words, Server Administrators can run and manage their servers entirely through an easy-to-use GUI. - Mission Selection via GUI - Player Management - Ban List Management - Change server to Tournament Mode and back again from within GUI without editing INI Server Admins can start and stop maps, change maps on-the-fly, move players to other teams - complete control via GUI. Hit the F12 key when logged into a game server as an admin to access the new Admin Command Post. Please see the new 'Admin Command Post Guide' available through the START menu (file located in the game's HELP directory). Gameplay Enhancements ------------------------------------------------------------ - Adjusted Recoil: When firing in full auto the recoil gradually increases to a higher amount then levels out. This more realistically portrays the controllability of automatic fire and promotes shooting in bursts or single-fire. - Damage Hindrance System: Physical reactions to damage have been enhanced. When hit by bullets players will camera shift to display pain and also to promote taking aim to make the first shot count. Other effects are also included such as view shifts when receiving falling damage. - Grenade Enhancements: Grenade kill damage has been dropped to a more realistic 5 meters (from 10) with fragment damage causing a gun down stun effect allowing room clearing assaults to still be successful. - CEM Adjustments: The CEM has been weighted to cause very large increases whenever sight mode is initiated. This added realism will promote the concept that a player needs their sights up if they want to shoot accurately. In addition to this, transparency has been added to the 2D sights for more realism and to make them easier to use. CEM bonuses due to proximity to other teammates have been adjusted as follows: highest bonus given when in close proximity to the Squad Leader, next highest bonus given when in close proximity to your Fireteam Leader, and a small bonus now given when in close proximity to any teammate (promoting teamwork). - Added Horizontal Hand Tremor: Previously only up and down breathing aim wander was noticeable on most weapons. Now more left and right wander has been added to more effectively portray arm tremor when weapon sights are up. - Bunny Hopping Deterrents: A player can no longer reload while in mid jump or jump while a reload is occurring. In addition the jump key is limited with a stall time between each jump. These two additions should deter most bunny hopping outright, however once a player becomes accustomed to the changes they can go anywhere they originally could in a speedy manner. New Game Commands ------------------------------------------------------------ - Added in a new command 'AdminChangePassword' to allow changing the admin password via console. - Added in help for admins for various admin commands. New console Help commands are: Help - Shows general admin commands. PBHelp - Shows general PB help. PBBanHelp - Shows PB Ban commands. PBBadNameHelp - Shows PB Bad Name commands. PBCvarHelp - Shows CVAR related PB Commands. PBWebsiteHelp - Shows Even Balance site in web browser. - Added new command 'SummonNPCSoldier' which will summon a single NPC soldier pawn directly in front of your view (for offline use only). New Honor Licensing Program ------------------------------------------------------------ Play the game with the elite of the elite and make your score count. If you are a game service provider or just simply want to run your own America's Army Honor gaining server, then you need to head over to AAHONOR.COM and setup your Honor License! Whether you want to license Honor for your existing game server or lease an Honor server from server providers with locations all over the world - AAHONOR.COM is the solution to your America's Army Honor server needs. NOTE: When licensing Honor on your AA game server, you will be provided with a unique username and password which will have to be included in your Honor server's configuration file (server.ini) located in the 'America's Army/System' folder. The sections you will need to edit are seen below: [Andromeda.Andromeda] GameServerIP (Enter IP address to send to auth server to validate authorized mode) [Andromeda.AuthorizeServerRequestAdapter] ServerAuthUsernamexxxxxx ServerAuthPasswordxxxxxx (Make sure to uncomment these 2 lines by removing the proceeding ';' and replacing the 'xxxxxxxx' with the account information provided to you by either Pragmatic Solutions or one of the official Honor server providers whom you are leasing your server from.) To provide these credentials using the AASM, use the Options pull-down menu, choose Preferences, then the Honor Server tab. Fill in the appropriate fields. This Auth username and password is required in order for the Authentication Server to activate Honor gaining mode on your Honor server. However, some server providers may take care of this for you, consult with your Honor server provider for more details. Key Bind Rules Change ------------------------------------------------------------ Key binds for certain commands are now limited to that single command only. The following commands, in order of priority, may not be combined with other actions and any other action will be ignored: 1. Crouching 2. Crawling 3. reload* 4. swaphands 5. jump * The "reload" command may be combined with the "reportin" command but the command will automatically be modified to "reload / teamsay "Reloading, Cover Me!!" / reportin". What's Changed - A new AASM version is included with the patch. You must manually install this new version after you have successfully patched the game. This can be done by double clicking the 'AASM 1-2 Setup.exe' located in the 'America's Army\System' directory. See AASM notes below for help installing and uninstalling. - HUD STAT messages (stat net & stat fps) are scaled larger for better visibility. - Improvements and fixes to scoring. Score values are shown to user in console. Adjusts the display of the scoreboard to show the warning messages properly to the user first for not enough players. - Adjusted several audio internal settings for enhanced game sound (explosions, footsteps, occlusion, etc.) - Player Admins no longer need to be case sensitive for the player's name. - Weapons in 'Auto' fire mode now fire an initial burst of 3 shots when clicked once. - Adjusted game handling of multiple key binds to disable skipping animation exploits. - Added new static image version of the Personnel Jacket Weapon Mods menu. - Changed the CSAY color in TM to an "orange-ish" color. - Added new "Discard Round" functionality in Tournament Mode. - Integration of a new Authentication SDK, this updates the game's Auth System with enhanced security features and provides the infrastructure groundwork for future game features. - Admin joining TM server now notifies all players with large message box. - Death now results in a fade-out before spectating. - Re-enabled ability to show or hide objective text on HUD. - Changed default key for 'Zoom' to be RightMouse Button. - Door Breacher collision radius adjustments. - UI now scales based on the maximum player count for the current team. - Several PunkBuster integration enhancements (better cheat detection). - There is now a 3 second delay prior to displaying the scoreboard in TM allowing tournament admin/status messages prior to showing the scoreboard. - Addressed requirement of TWL/CAL/CPL to have mission planning round immediately after pauses and side-swapping in Tournament Mode. - Rolloff default now set to 1.0. This value may no longer be changed and is locked at 1.0 (which is what the gameplay was designed for). - Door breacher now disappears when door is opened while door breacher is on it. Additionally, the door becomes unlocked for both teams, and the door is no longer breachable. - Weapon class selection buttons now grey out until it's your turn to select a weapon class. - Regular players now allowed to be player admins on leased official servers (but not on regular official). - Adjusted spectator button to only work when player has initially joined the server and not selected a team. - Changed the Engine CacheSizeMegs to default to 64 instead of 32. - Disabled the less than 30 second no scoring rule (most prevalent in SF Hospital - VIP). - Added default Weapon Mod sets. - Scoreboard now always shows for spectators regardless of server scoreboard rules. - Server Browser functionality improved. Specifically unchecking all filter boxes will show all of the game servers available. You can then check specific options to hide or show only servers you are interested in. - Made CommVolume update when changed, instead of every 0.5 seconds. - Switching teams for the first time in a normal game (and in TM) no longer closes the menu. It should automatically open up the weapon select roster. - Could run straight through US Weapons training. Now you have to visit each station (and hear the instructions) before being allowed to exit via the steps. - Added in some feedback to the user when executing the pb_sv_disable command to turn off PB telling them they will need to restart the server to have it take effect. - Server admin password no longer appears in command post as a security measure to protect your server. - Added new console command "DisplayScore" to show player's the current score as it will be applied to their personnel jacket. - Added in a new command AdminChangePassword to allow changing the admin password via console. - Added in help for admins for various admin commands. New console Help commands are: Help - Shows general admin commands. PBHelp - Shows general PB help. PBBanHelp - Shows PB Ban commands. PBBadNameHelp - Shows PB Bad Name commands. PBCvarHelp - Shows CVAR related PB Commands. PBWebsiteHelp - Shows Even Balance site in web browser. - Most admin commands now show "Usage: xxxx" if the command isn't typed correctly. - Now warns user if they haven't logged in once after installing the game and trying to join a server or running a training mission. What's Fixed - Fixed multiple client and server crashes. - Fixed random objectives sometimes not appearing in right locations. - Fixed grenade/RPG/flash damage killing NPCs through walls (SF CSAR & SF Courtyard). - Fixed ability to have the Acog and Reflex scopes at the same time. - Fixed grenade sounds getting cut off sometimes. - Stryker zoom fixed - now works properly including resetting view on exit and the zero range command. - Fixed 203 Reload failing if retried over and over until weapon thrown down and picked up again. - Fixed reload weapon bug which stopped firing after reload. - Training states now remain when switching between accounts. - Users no longer need to re-login after playing on server to join new server. - Fixed retries which never seem to end on auth comm error. - Improved messages relating to users failing to authorize both when joining a server and loading their Personnel Jacket. - Fixed training related auth messages with invalid username/password. - Removed 'Stat Anim' exploit. - Fixed smoke from smoke grenade sometimes not appearing. (Pipeline primary valve smoke bug) - UI now loads teams and team leader values correctly on tournament roster refresh. - Fixed 'Set Squad Objective' showing up on both team's HUD. - "No Pawn" display in Medic Call fixed. - Fixed text-to-speech sound volume slider. - Fixed exploit using the BDM/Door Breacher to destroy the walls gaining points in an empty server. - Fixed the 16-bit mode exploit (seeing through walls). - Fixed ghosting around map in spectator exploit. - Fixed sprint while shooting exploit. - Rolloff exploit - setting in ini file disabled. - Fixed exploit to fire 2 203 rounds at once. - Remove preferences menu (possible exploit). - Fixed exploit to jump away from objectives while still taking them. - Fixed exploit to run at the start of the round (sprint exploit). - Removed 'devmode' completely. Note that this will disable some single player commands such as 'show fog'. - Fixed the 255 M203 rounds exploit. - Fixed the "don't always show scoreboard" functionality. - Fix for FlashBang stopping bleeding. Bleeding amount is now only set if it is higher then the previous bleeding amount, thus not overwriting the old. - Fixed crouch/uncrouch while swapping weapon skips weapon down animation exploit. - Fixed alignment of the Medic icon in the Scoreboard, along with it only being visible for members of the same team. - Fixed grenades being thrown in between rounds and detonating at the start of the next round. - Fixed ESC->F2 tournament-mode superadmin class-assignment bug, where the game was apparently pausing when ESC was pressed. - Fixed multiple Spectate bugs. - Fixed the ban/banlist/unban functionality and alerts the user when they are kickbanned by an admin. It also alerts a user as to how long the ban will last when they try to rejoin a server they are banned from. - Fixed admin spectate player commands. - Fixed admin pb enable/disable command. - Fixed missing Medic call bug. - Fixed spectate button functionality in server browser. - Added server message to alert admins that they have joined as an admin. - Superadmin is no longer listed in "Spectators" section in non-tournament play. - Game now correctly announces when a playeradmin forceclasses himself to a new class. It does not broadcast when a playeradmin or admin changes another player to a new class. - Fixed admin command post console command breaking console. - Fixed admin switching maps breaking authorizing. - Setting MaxAdmins to zero now blocks all admin access. The default MaxAdmin setting is 1. - Fix for the wrongly colored icon's in the pop-up icon keys (on server browser and scoreboard). - Alphabetized Mission Deployment missions. - Moved mission deployment to be the default tab in Deployment. - Fixed admin spectate issues (admin was unable to use any view mode they wanted to) and admin not being able to change spectating view until the next round starts. - Fixed multiple UI issues and added several cosmetic changes. - Icons on weapon select screen now sized appropriately. - Fixed minor corruption of font used in pop up messages. - Fixed icons appearing under name in awaiting selection field. - Disabled climbing on ladder with weapon zoomed exploit. - Disabled picking up a weapon when you are on a ladder. - Added UI notification when player is banned or kick banned. - Fixed server browser filters not saving on game exit. - Added several enhancements to the server browser filters. - Text to speech in game now functional. - Fixed gamma bar in settings page. - Fixed mouse cursor changing size when you roll over certain UI elements. - Fixed class icon ToolTip icons in weapon selection roster. (SF now shows correct icon set). - Fixed Admin 'restart map' functionality. - Weapon Select Screen should now automatically pop up at match end. - Deploy button from missions screen now functional. It correctly displays a list of available servers hosting the selected mission. - Fixed the 'copy to clipboard' of the IP address in the server browser when you right click on the server. - Fixed auto sign-in attempt occurring after exiting a server. - Added pop-up messages for 'server at capacity' and 'incorrect password'. - Option for left and right rails removed from UI. - Fixed text getting truncated on UI pages. - Fixed VSS slot displaying wrong icon (SVD). - Fixed typo in objective taken message (SF PCR) - Player's own ping now properly reported. - Player's name now being uniquely identified (yellow color) on F1 & F2 screens. - Medic class select box now remains selected. - Fixed odd symbols in PB messages in high resolutions - the piping symbol. - Fixed unnamed CommVolumes when on ladders. - Fixed false 'user not logged in' or 'insufficient training to join server' messages. - Adjusted colors in the UI and in-game roster pages. - Fixed icon placement and default column width for TM and non-TM roster pages. - Fixed medic class checkbox functionality in TM and non-TM screens. - Fixed 'skipping reload animation' exploit. - Fixed TM admin having no control over assigning weapon class slots. - Fixed players appearing twice in the awaiting selection field in tournament mode. - Fixed admin being placed in waiting selection field. - Team Captains now able to place players in weapon class roles. - Fixed Admin dropdown not functional until screen redrawn (refresh bug). - Fixed message beep checkbox functionality. - Fixed joining one team then switching still shows you on the first team's roster in TM. - Fixed TM "Restart" and "Start" functionality. - Fixed non-admin/team captains able to unassign other players/themselves, when locked or unlocked. - Tournament mode roster screen now properly displays the UI buttons (Select, Swap, Requesting, Remove, etc...). - Fixed TM bug where players appear multiple times in the unassigned frame when unassigned. - Fixed E&E objectives resetting properly. - Fixed Remote Cameras looked at while zoomed bug. - Fixed no third-person reload animation caused by access none. - Fixed multiple level bugs (too many to list) - both on the new maps and many older maps. - Fixed not being able to use single player mode after having been in a server. - Fixed scale glow on deco meshes. - Corrected the Bridge map weapon loadouts - Assault and Defense both have the same number of M203 rounds. - Fixed audio settings stopping smoke/flashbang sounds prematurely. - Fixed player location not being included in medic call. - Fixed player unable to run, reload or drop if use key held at end of round. - Fixed several cases of Accessed None causing lag and possible server crashes (using "Shout" commands). - Fixed pistol/RPG/AT4 not firing in weapon down state. - Fixed player not spawning in single player when 'open' used while connected to server. - Fixed bug where POV shoots to sky. - Fixed 360 degree death view rotation ability. - Removed the summons command per Even Balance's request - instead added a new console command of "SummonNPCSoldier" (offline only). - Fix for rare occurrences of player spawning into game in 3rd person view. - Per Even Balance's request removed support for the command line to EXEC text files. Users can still use the console to EXEC files but those will be properly examined by PunkBuster to verify their status. - Many other various fixes and security enhancements. America's Army Server Manager (AASM): Installation and Uninstallation Notes To install AASM you must manually install this new version after you have successfully patched the game. This can be done by double clicking the 'AASM 1-2 Setup.exe' located in the 'America's Army\System' directory. To remove previous installations (or if the install fails and is unable to automatically remove the previous version) do the following: 1. Download and install from Microsoft the Windows Installer Cleanup Utility. You can retrieve it from Microsoft on this webpage: http://support.microsoft.com/default.aspx?scidû;en-us;290301 2. Delete the contents of the AASM folder (unless you are planning on installing the new AASM 1.2 version provided with 2.5.0, in which case simply skip this step). 3. Run the Windows Installer Cleanup Utility and select the "America's Army Server Manager 1.0" (or 1.1 depending on which version you have installed) from the list. The utility will remove it from your Add/Remove programs list. For help using AASM please see the provided manual or press F1 to get help for specific portions of the program.

14. 10. 2005 v 08.02 Platforma: PC Popularita: 232 Velikost: 80.7 MB Typ: Update

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Stahujte novou verzi 2.4.0 taktické akce America's Army: Special Forces

Americká armáda vydala slíbenou novou verzi 2.4.0 populární týmové taktické akce America's Army: Special Force. Nová verze označená Q-Course přináší spoustu novinek včetně upgradu na Unreal Engine 2.5. Verze 2.4.0 přináší 4 zbrusu nové multiplayeru mise (Courtyard, Precious Cargo Recovery, Blizzard a Water Treatment, dvě nové zbraně (M141, AGP-DB14), odstraňuje celou řadu bugů a chyb, upravuje uživatelské rozhraní a nabízí možnost náhodného generování celé řady aspektů včetně startovní pozice hráče a pozice cíle mise. Od aktuální verze 2.4.0. běží America's Army na vyšší verzi Unreal enginu - Unreal Engine 2.5. To sebou přináší celou řadu výhod včetně efektivnějšího užití systémových prostředků, většího zabezpečení i stability a nových možností pro tvůrce co se implementace herních prvků týče. Přechod na vyšší verzi Unreal Engine si však vyžádal svoji daň v podobě nemožnosti prostého updatu verze předchozí. Proto není k dispozici žádný update patch, ale jenom plná verze 2.4.0. ------------------------------------------------------------------------------------------------------ America's Army: Special Forces (Q-Course) Release Notes (Version 2.4.0) What's new New Multiplayer Missions ------------------------------------------------------------ Included in this version of America's Army are four new Special Forces multiplayer missions. Two of these new missions contain both the Special Forces playable Soldier class, as well as the Indigenous Forces playable class. The other two new missions are 'SF Exclusive'containing only the Special Forces playable Soldier class. - SF Courtyard: (SF & IF) A daytime rural village mission where players must question informants to find the location of a laptop computer containing information about terrorist operatives. Once secured, the Assault team must then reach the extraction point with this laptop. The other team is on Defense trying to prevent the other team from securing and extracting with the laptop. This mission's spawn points, NPC objectives, laptop objective, and extraction points - are all randomly selected each round. This mission includes the following new v2.4 features: Random Spawn Points, Random Objectives, Inventory Objectives, and Door Breachers. - SF PCR (Precious Cargo Recovery): (SF & IF) A night urban mission where both teams must race to retrieve a briefcase containing sensitive information about terrorist operatives. Each team must locate and secure this one briefcase and then carry it to their extraction point successfully. The team that successfully extracts with the briefcase in-hand wins! This mission's spawn points, briefcase objective, and extraction points (1 per team) - are all randomly selected each round. This mission includes the following new v2.4 features: Random Spawn Points, Random Objectives, Inventory Objectives, and Bunker Defeating Munitions (BDM). - SF Blizzard: (SF Exclusive) A night mission set in a snowy Alpine forest environment where soldiers must gain entry and assault a remote enemy compound. This map has 2 different objective scenarios which are randomly selected each round. In one scenario the soldiers must either destroy or protect the electrical power station. The alternate scenario requires the soldiers to either deactivate or protect the radio communications equipment. This mission includes the following new v2.4 features: Random Spawn Points, Random Objectives, Door Breachers, and Bunker Defeating Munitions (BDM). - SF WaterTreatment: (SF Exclusive) A night urban mission where players must either protect or secure containers of radiological material stored in various locations within an urban complex. The Assaulting team must gain entry to the building, locate and secure the radioactive material container, and then reach the extraction point successfully with this container. The Defending team must protect and prevent extraction of this sensitive container. This mission includes the following new v2.4 features: Random Spawn Points, Random Objectives, and Inventory Objectives. New Weapons ------------------------------------------------------------ - M141 Bunker Defeat Munitions (BDM): The M141 BDM, or Bunker Defeat Munitions, is a shoulder-fired rocket designed to defeat fortified positions, bunkers, and light armor. The BDM is given to the 18C SF MOS Soldier (Engineering Sgt.) but can be used by any member of the SF A-Team (ODA). The BDM can be used anywhere, but will have specific targets designed as objectives or obstacles. These specific targets will be identified by a HUD message that will appear when the player's crosshair moves over the object. The BDM in our new v2.4 missions can be an advantageous tool to use in order to tactically and efficiently gain entry into the enemy's compound. - AGP-DB14 Door Breacher: The Door Breacher is an explosive device designed to make entry on locked or un-operable doors. Another MOS-specific weapon, the DB will be issued only to the 18C SF MOS Soldier (Engineering Sgt.). The Door Breacher will be usable on designated locked doors in the new missions. The player will be able to identify valid targets by a 'Breachable' message that will appear on the player's HUD. The Door Breaching in our new v2.4 missions can be an advantageous tool to use in order to tactically and efficiently gain entry into enemy restricted areas. New Features ------------------------------------------------------------ - Updated Game Engine: The entire America's Army game is now running on an updated version of the Unreal Engine - Unreal Engine 2.5. This updated engine code base provides several enhancements to the game engine in several areas, including efficiency (optimizations), security, stability, bug fixes, new gameplay feature infrastructure, etc. - Updated User Interface: As part of the new engine code base update, many new user interface specific enhancements were implemented. The v2.4 User Interface has been overhauled 'under the hood' to take advantage of these new engine optimizations and functionality. The game's new UI will look very similar, however it will run much more efficiently and utilize some of the new features of the new engine. - Random Player Starts: In v2.4 players will start randomly between predetermined locations on the new levels. This allows for a more dynamic and realistic game experience, increasing replayability and helping to limit the predictability of enemy placement and routes. Random Player Starts will also enhance the current game by putting more emphasis on strategy rather than the memorization of map geometry. It will also reduce the negative impact of exploits such as grenade spamming. - Random Objective Locations: In v2.4 the location of objectives will change for each round, and can move around between any number of possible positions. With the addition of random objectives, the locations change from one round to the next, forcing the need for both Assault and Defense teams to search for the objective. This new feature promotes replayablilty, and helps to enhance strategy over predictability in game play. - Inventory Objective Type: v2.4 features an all new objective type in which objectives can be transportable in maps (via a player's inventory), requiring their delivery to specified locations. These 'inventory objectives' can be picked up, dropped (upon death), and passed on to other teammates. Inventory objectives provide a new style of objective- based game play by adding another dimension to objective completion. These objectives must be picked up and taken to a specific location in order to be considered complete. If a player dies while carrying one of these objectives, it drops, and must be retrieved by another teammate to continue the mission. Inventory Objectives can be passed on to teammates by using the action key on a teammate (just like healing a teammate). These objective types also take advantage of random objectives, by moving the drop point/pickup point of the inventory objective to different locations from one round to another. - NPC Conversation Objective Type: This feature allows a qualified player to help their team by speaking with the NPC (Non-Playable Characters) placed randomly around the level to gain intelligence about the whereabouts of the mission's main objectives. Talking with the NPC's will help the team locate the randomly placed objectives in the level. Once a qualified player speaks to an NPC in the level, the mission's main objective location will show up on their team's HUD compass as normal. - Special Forces A-Team Videos: Included with this release of America's Army are all new Special Forces informational videos. These 7 videos describe each SF MOS (Military Occupational Specialty) in detail as well as show some exclusive footage of the Special Forces A-Team members in action. There is one video for each member in the standard Special Forces ODA (Operational Detachment Alpha - or 'A-Team'). These 7 SF MOS team members are as follows: 18A - Detachment Commander 18B - Weapons Sergeant 18C - Engineering Sergeant 18D - Medical Sergeant 18E - Communications Sergeant 18F - Intel Sergeant 18Z - Team Sergeant These videos are included in the v2.4.0 Full Install and can be accessed using the desktop shortcut created or by navigating to the 'America's Army\System\Videos' directory and double clicking the 'SF_A-Team_Videos.exe' file. What's fixed This v2.4 release of America's Army contains a substantial number of other miscellaneous enhancements. Included in these are enhancements to the following areas: security, authentication, optimization, and much more. v2.4 also contains a whole host of exploit fixes, bug fixes, and other miscellaneous fixes. Known Issues None

16. 5. 2005 v 22.56 Platforma: PC Popularita: 567 Velikost: 897.3 MB Typ: Hratelné demo

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Plná verze v2.3.0 (Windows)

Americká armáda vydal slíbený update v2.3.0 pro taktikou akci America's Army. Nová verze přináší dvě nové MP mise (Urban Assault, Woodland Outpost), nový Tournament mód, nový server manažer, zvyšuje zabezpečení a další. America's Army: Special Forces (Firefight) Release Notes (Version 2.3.0) ============================================================================ What's new (Overview) ============================================================================ - 2 new multiplayer missions: Urban Assault and Woodland Outpost. - All new Tournament Mode providing full support for America's Army competitive gaming. - The America's Army Server Manager: A new application which provides an easy user-friendly interface for configuring, launching, and monitoring your America's Army game server (LAN, Internet, and Tournaments). - Many new security enhancements and protections integrated into the game (client, server, and back-end). Please see below for more detailed descriptions of the new v2.3 features. NOTE: If this AA version was patched to v2.3.0 from v2.2.1, you must run the 'AASM 1-0 Setup.exe' file to install the America's Army Server Manager application. This file can be found in the root 'America's Army' directory. ============================================================================ What's new (Detail) ============================================================================ ------------------------------------------------------------ New Multiplayer Missions ------------------------------------------------------------ Included in this version of America's Army are two new multiplayer missions. Both of these new missions were designed with our new Tournament Mode in mind in terms of map balance, objectives, and quick action. These two missions are also the first Infantry and Ranger missions since 'Mountain Pass SE' in v1.9.0. - Woodland Outpost: Enemy forces have established a remote woodland outpost from which to launch reconnaissance patrols and conduct ambushes. This guerilla outpost rests in a valley surrounded by rocky woodland terrain. The enemy command tent is centrally located within the camp. A squad from the 75th Ranger Regiment must perform reconnaissance of the area in order to identify the location of the guerilla command tent. Once identified, they must then assault the command post to prep and destroy the enemy weapons depot. - Urban Assault: A coalition convoy was raided and the cargo was stolen. It has been confirmed that the insurgents and the cargo are based in a residential area of the city. Due to the dense urban nature of the area it will be necessary to do a house by house assault on foot. A squad from the 172nd Sep. Infantry BDE must conduct an assault to take and hold objectives cargo ALPHA and BRAVO. Once objectives are captured wait for arrival of friendly reinforcements to transport cargo. ------------------------------------------------------------ New Tournament Mode ------------------------------------------------------------ Version 2.3.0 of America's Army features an all new tournament server mode. This new Tournament Mode was designed to provide a new user-friendly system for configuring and facilitating America's Army tournaments and competitive team matches. Within the America's Army community there are over 650 organized teams (often called `clans') , each of whom prides themselves on how they play the game as an organized group, rather than as individuals. Head-to-Head competitive gameplay is central to the team experience. Conducting America's Army Tournaments, by LAN and over the Internet, has become the means of furthering team identity and esprit de corps. America's Army Tournament Mode will provide teams, individual server administrators, and third-party gaming organizations (like TWL, CAL and CPL) with simple yet flexible tools for creating and managing Tournaments. All tools will be accessible through a combination of in-game graphical user interface (GUI) and an external Server Management Application (AASM). Throughout this README file, we will be using the following acronyms: TM - Tournament Mode TA - Tournament Administrator TC - Team Captain GUI - Graphical User Interface AASM - America's Army Server Manager NOTE 1: Please see the Tournament Mode Guide included in the game installation for further details and instructions. NOTE 2: It is suggested to use the new America's Army Server Manager (AASM) for setting up and configuring your tournament. The new features of 'America's Army Tournament Mode' are described in detail below: ------------------------------------------------------------ Security Enhancements ------------------------------------------------------------ This version of America's Army contains several security enhancements designed to help ensure that America's Army is enjoyed on a level playing field. 'Fairplay' is very important to everyone on the America's Army Project Team. Several security enhancements/protections in this version were developed not only in the game client and server but also in the Authentication DB (back-end) as well. Most of the details of our new security enhancements will not be listed for the public domain. However, the following 'exploits/cheats' have been fixed: 1. The 'Rapid-fire 203 round' exploit 2. The 'CPU Speed' exploit 3. The 'Name Change' exploit 4. The 'HONOR Hack' 5. The 'Unofficial Honor Gaining Server' exploit ...and many more. A change was also made to not allow players to join a game server until their PunkBuster software is up to date. Players will be allowed to spectate from a fixed viewpoint until their PunkBuster updates (typically in under two minutes) and while they are spectating they are alerted to the fact that PunkBuster is still trying to authorize or update itself. The America's Army development team is committed to keeping our game as cheat/exploit free as possible. We will be continuing to make security enhancements in every release. We want to thank the community for their patience and support as we 'keep up the good fight.' ------------------------------------------------------------ Known Issues ------------------------------------------------------------ - As an Administrator on a server in Tournament Mode, it may be necessary to hit the F2 key twice to refresh the drop down team select menu on the Roster page.

10. 3. 2005 v 12.50 Platforma: PC Popularita: 453 Velikost: 762 MB Typ: Hratelné demo

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Plná verze v2.3.0 (Linux)

Americká armáda vydal slíbený update v2.3.0 pro taktikou akci America's Army. Nová verze přináší dvě nové MP mise (Urban Assault, Woodland Outpost), nový Tournament mód, nový server manažer, zvyšuje zabezpečení a další. America's Army: Special Forces (Firefight) Release Notes (Version 2.3.0) ============================================================================ What's new (Overview) ============================================================================ - 2 new multiplayer missions: Urban Assault and Woodland Outpost. - All new Tournament Mode providing full support for America's Army competitive gaming. - The America's Army Server Manager: A new application which provides an easy user-friendly interface for configuring, launching, and monitoring your America's Army game server (LAN, Internet, and Tournaments). - Many new security enhancements and protections integrated into the game (client, server, and back-end). Please see below for more detailed descriptions of the new v2.3 features. NOTE: If this AA version was patched to v2.3.0 from v2.2.1, you must run the 'AASM 1-0 Setup.exe' file to install the America's Army Server Manager application. This file can be found in the root 'America's Army' directory. ============================================================================ What's new (Detail) ============================================================================ ------------------------------------------------------------ New Multiplayer Missions ------------------------------------------------------------ Included in this version of America's Army are two new multiplayer missions. Both of these new missions were designed with our new Tournament Mode in mind in terms of map balance, objectives, and quick action. These two missions are also the first Infantry and Ranger missions since 'Mountain Pass SE' in v1.9.0. - Woodland Outpost: Enemy forces have established a remote woodland outpost from which to launch reconnaissance patrols and conduct ambushes. This guerilla outpost rests in a valley surrounded by rocky woodland terrain. The enemy command tent is centrally located within the camp. A squad from the 75th Ranger Regiment must perform reconnaissance of the area in order to identify the location of the guerilla command tent. Once identified, they must then assault the command post to prep and destroy the enemy weapons depot. - Urban Assault: A coalition convoy was raided and the cargo was stolen. It has been confirmed that the insurgents and the cargo are based in a residential area of the city. Due to the dense urban nature of the area it will be necessary to do a house by house assault on foot. A squad from the 172nd Sep. Infantry BDE must conduct an assault to take and hold objectives cargo ALPHA and BRAVO. Once objectives are captured wait for arrival of friendly reinforcements to transport cargo. ------------------------------------------------------------ New Tournament Mode ------------------------------------------------------------ Version 2.3.0 of America's Army features an all new tournament server mode. This new Tournament Mode was designed to provide a new user-friendly system for configuring and facilitating America's Army tournaments and competitive team matches. Within the America's Army community there are over 650 organized teams (often called `clans') , each of whom prides themselves on how they play the game as an organized group, rather than as individuals. Head-to-Head competitive gameplay is central to the team experience. Conducting America's Army Tournaments, by LAN and over the Internet, has become the means of furthering team identity and esprit de corps. America's Army Tournament Mode will provide teams, individual server administrators, and third-party gaming organizations (like TWL, CAL and CPL) with simple yet flexible tools for creating and managing Tournaments. All tools will be accessible through a combination of in-game graphical user interface (GUI) and an external Server Management Application (AASM). Throughout this README file, we will be using the following acronyms: TM - Tournament Mode TA - Tournament Administrator TC - Team Captain GUI - Graphical User Interface AASM - America's Army Server Manager NOTE 1: Please see the Tournament Mode Guide included in the game installation for further details and instructions. NOTE 2: It is suggested to use the new America's Army Server Manager (AASM) for setting up and configuring your tournament. The new features of 'America's Army Tournament Mode' are described in detail below: ------------------------------------------------------------ Security Enhancements ------------------------------------------------------------ This version of America's Army contains several security enhancements designed to help ensure that America's Army is enjoyed on a level playing field. 'Fairplay' is very important to everyone on the America's Army Project Team. Several security enhancements/protections in this version were developed not only in the game client and server but also in the Authentication DB (back-end) as well. Most of the details of our new security enhancements will not be listed for the public domain. However, the following 'exploits/cheats' have been fixed: 1. The 'Rapid-fire 203 round' exploit 2. The 'CPU Speed' exploit 3. The 'Name Change' exploit 4. The 'HONOR Hack' 5. The 'Unofficial Honor Gaining Server' exploit ...and many more. A change was also made to not allow players to join a game server until their PunkBuster software is up to date. Players will be allowed to spectate from a fixed viewpoint until their PunkBuster updates (typically in under two minutes) and while they are spectating they are alerted to the fact that PunkBuster is still trying to authorize or update itself. The America's Army development team is committed to keeping our game as cheat/exploit free as possible. We will be continuing to make security enhancements in every release. We want to thank the community for their patience and support as we 'keep up the good fight.' ------------------------------------------------------------ Known Issues ------------------------------------------------------------ - As an Administrator on a server in Tournament Mode, it may be necessary to hit the F2 key twice to refresh the drop down team select menu on the Roster page.

10. 3. 2005 v 12.41 Platforma: PC Popularita: 232 Velikost: 745 MB Typ: Hratelné demo

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America's Army: Operations - update z v2.2.1 na v2.3.0

Americká armáda vydal slíbený update v2.3.0 pro taktikou akci America's Army. Nová verze přináší dvě nové MP mise (Urban Assault, Woodland Outpost), nový Tournament mód, nový server manažer, zvyšuje zabezpečení a další. America's Army: Special Forces (Firefight) Release Notes (Version 2.3.0) ============================================================================ What's new (Overview) ============================================================================ - 2 new multiplayer missions: Urban Assault and Woodland Outpost. - All new Tournament Mode providing full support for America's Army competitive gaming. - The America's Army Server Manager: A new application which provides an easy user-friendly interface for configuring, launching, and monitoring your America's Army game server (LAN, Internet, and Tournaments). - Many new security enhancements and protections integrated into the game (client, server, and back-end). Please see below for more detailed descriptions of the new v2.3 features. NOTE: If this AA version was patched to v2.3.0 from v2.2.1, you must run the 'AASM 1-0 Setup.exe' file to install the America's Army Server Manager application. This file can be found in the root 'America's Army' directory. ============================================================================ What's new (Detail) ============================================================================ ------------------------------------------------------------ New Multiplayer Missions ------------------------------------------------------------ Included in this version of America's Army are two new multiplayer missions. Both of these new missions were designed with our new Tournament Mode in mind in terms of map balance, objectives, and quick action. These two missions are also the first Infantry and Ranger missions since 'Mountain Pass SE' in v1.9.0. - Woodland Outpost: Enemy forces have established a remote woodland outpost from which to launch reconnaissance patrols and conduct ambushes. This guerilla outpost rests in a valley surrounded by rocky woodland terrain. The enemy command tent is centrally located within the camp. A squad from the 75th Ranger Regiment must perform reconnaissance of the area in order to identify the location of the guerilla command tent. Once identified, they must then assault the command post to prep and destroy the enemy weapons depot. - Urban Assault: A coalition convoy was raided and the cargo was stolen. It has been confirmed that the insurgents and the cargo are based in a residential area of the city. Due to the dense urban nature of the area it will be necessary to do a house by house assault on foot. A squad from the 172nd Sep. Infantry BDE must conduct an assault to take and hold objectives cargo ALPHA and BRAVO. Once objectives are captured wait for arrival of friendly reinforcements to transport cargo. ------------------------------------------------------------ New Tournament Mode ------------------------------------------------------------ Version 2.3.0 of America's Army features an all new tournament server mode. This new Tournament Mode was designed to provide a new user-friendly system for configuring and facilitating America's Army tournaments and competitive team matches. Within the America's Army community there are over 650 organized teams (often called `clans') , each of whom prides themselves on how they play the game as an organized group, rather than as individuals. Head-to-Head competitive gameplay is central to the team experience. Conducting America's Army Tournaments, by LAN and over the Internet, has become the means of furthering team identity and esprit de corps. America's Army Tournament Mode will provide teams, individual server administrators, and third-party gaming organizations (like TWL, CAL and CPL) with simple yet flexible tools for creating and managing Tournaments. All tools will be accessible through a combination of in-game graphical user interface (GUI) and an external Server Management Application (AASM). Throughout this README file, we will be using the following acronyms: TM - Tournament Mode TA - Tournament Administrator TC - Team Captain GUI - Graphical User Interface AASM - America's Army Server Manager NOTE 1: Please see the Tournament Mode Guide included in the game installation for further details and instructions. NOTE 2: It is suggested to use the new America's Army Server Manager (AASM) for setting up and configuring your tournament. The new features of 'America's Army Tournament Mode' are described in detail below: ------------------------------------------------------------ Security Enhancements ------------------------------------------------------------ This version of America's Army contains several security enhancements designed to help ensure that America's Army is enjoyed on a level playing field. 'Fairplay' is very important to everyone on the America's Army Project Team. Several security enhancements/protections in this version were developed not only in the game client and server but also in the Authentication DB (back-end) as well. Most of the details of our new security enhancements will not be listed for the public domain. However, the following 'exploits/cheats' have been fixed: 1. The 'Rapid-fire 203 round' exploit 2. The 'CPU Speed' exploit 3. The 'Name Change' exploit 4. The 'HONOR Hack' 5. The 'Unofficial Honor Gaining Server' exploit ...and many more. A change was also made to not allow players to join a game server until their PunkBuster software is up to date. Players will be allowed to spectate from a fixed viewpoint until their PunkBuster updates (typically in under two minutes) and while they are spectating they are alerted to the fact that PunkBuster is still trying to authorize or update itself. The America's Army development team is committed to keeping our game as cheat/exploit free as possible. We will be continuing to make security enhancements in every release. We want to thank the community for their patience and support as we 'keep up the good fight.' ------------------------------------------------------------ Known Issues ------------------------------------------------------------ - As an Administrator on a server in Tournament Mode, it may be necessary to hit the F2 key twice to refresh the drop down team select menu on the Roster page.

19. 2. 2005 v 11.21 Platforma: PC Popularita: 125 Velikost: 66.5 MB Typ: Update

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America's Army: Operations - update z v2.2.0 na v2.2.1

Americká armáda vydala update v2.2.1. pro vojenskou simulaci America's Army. Update přináší několik změn na stávajících mapách (SF Hospital, SF CSAR, SF Oasis), upravuje hratelnost, odstraňuje problémy v tréninkových misích, zabraňuje použití vývojářských příkazů v konzoli a další. America's Army: Special Forces (Vanguard) v2.2.1 What's changed - Updated SF Hospital: Removed M9 from standard loadouts - Updated SF CSAR: Assault spawnpoints returned to original position - Updated SF Oasis map: Gameplay balance tweaks - Fixed training issues in the following training missions: MOUT, M24, and U.S. Weapons - 'pbweb.exe' added to 'pb' folder for manually updating PB client and server versions - America's Army registered trademark symbol added to various in-game AA logo graphics - Default demo added for demo/kiosk mode feature - Adjustment to disable DevMode commands - New PB code (scans additional files) - Change to prevent admins from retrieving players passwords via PB screenshots - Fixed '-1' server kick exploit

19. 11. 2004 v 10.43 Platforma: PC Popularita: 174 Velikost: 29.7 MB Typ: Update

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America's Army: Operations - plná verze 2.2.0

America's Army: Operations v2.2.0 přináší zejména dvě zbrusu nové multiplayer mise. Jde o mise určené pro Speciální složky hratelné v profesích voják a domorodec. První mise se jmenuje SF Oasis a jde v ní o zničení nepřátelských sil, které si zbudovaly dobře ukryté stanoviště odkud podnikají výpady zaměřené proti spřáteleným domorodým složkám. Druhá mise se jmenuje SF Taiga a úkolem ozbrojených složek je nalezení a zničení nebezpečných střel SAGGER, kterými lze na velké vzdálenosti ostřelovat vládní i civilní cíle. Nová verze AA přináší samozřejmě i celou řadu oprav a úprav, které se týkají například využití paměti, stability serveru i klienta, běhu hry v okně při nastavené 16 bitové hloubce atd. America's Army: Operations full install & patch v2.2.0 America's Army: Special Forces (Vanguard) ========================================================================== What's new ========================================================================== New Multiplayer Missions ------------------------------------------------------------ Included in this version of America's Army are two new multiplayer missions. Both of these new missions are Special Forces missions containing both the Special Forces playable Soldier class, as well as the Indigenous Forces playable class. - SF Oasis: Enemy forces have established an outpost from which to launch reconnaissance patrols and conduct ambushes of friendly indigenous forces operating in a remote desert location. Reconnaissance of the outpost must be conducted in order to identify the location of this guerilla base. A Special Forces ODA, along with the help of Indigenous Forces, must then proceed to the proper safe location in order to upload their reconnaissance findings to HQ. - SF Taiga: Enemy forces purchased a small number of SAGGER anti-armor missiles to better equip their counter-insurgency forces. They are hiding these missiles within civilian camps along a high-altitude mountain road. These missiles will enable the insurgency to ambush both civilian and government convoys at extended ranges. A Special Forces ODA along with Indigenous Forces has been deployed to locate and destroy SAGGER missile caches in order to disrupt enemy combat operations within the area of operations. ========================================================================== What's fixed ========================================================================== Client: - Fixed various client crashes - "JRTC Farm Raid" filters correctly in server browser - Running in 16-bit windowed mode no longer has render errors - Fixed reflex sight accuracy - Fixing "ROE" URL on support page and new-map URL - Disable "set" command for non-config variables (devmode exploit) - Fix Auth Failure messages that have a URL Server: - Minor memory fixes - Fixed various server/client crashes - Remove "query" exploit - Fixed server stability issues - Fixed Admin spectate command - Memory Leak fixes - Fixed pb admin commands ========================================================================== What's changed ========================================================================== - Admin kicks no longer give ROE - Admins can join Min/Max Honor servers - Admin text is displayed as red - Allow normal user to be admins on Leased servers - Disable player color codes - Add option to restrict by groups - GameSpy: Display third-party icon - GameSpy: Display groups field in server info - Allow Auth to set third-party flag - Added "Invalid Group" failure message - Save Group information to savefile - Notify the player before joining a server that has Group restrictions

20. 10. 2004 v 08.42 Platforma: PC Popularita: 520 Velikost: 769.2 MB Typ: Hratelné demo

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America's Army: Operations - update z v2.1.0 na v2.2.0

America's Army: Operations v2.2.0 přináší zejména dvě zbrusu nové multiplayer mise. Jde o mise určené pro Speciální složky hratelné v profesích voják a domorodec. První mise se jmenuje SF Oasis a jde v ní o zničení nepřátelských sil, které si zbudovaly dobře ukryté stanoviště odkud podnikají výpady zaměřené proti spřáteleným domorodým složkám. Druhá mise se jmenuje SF Taiga a úkolem ozbrojených složek je nalezení a zničení nebezpečných střel SAGGER, kterými lze na velké vzdálenosti ostřelovat vládní i civilní cíle. Nová verze AA přináší samozřejmě i celou řadu oprav a úprav, které se týkají například využití paměti, stability serveru i klienta, běhu hry v okně při nastavené 16 bitové hloubce atd. America's Army: Operations full install & patch v2.2.0 America's Army: Special Forces (Vanguard) ========================================================================== What's new ========================================================================== New Multiplayer Missions ------------------------------------------------------------ Included in this version of America's Army are two new multiplayer missions. Both of these new missions are Special Forces missions containing both the Special Forces playable Soldier class, as well as the Indigenous Forces playable class. - SF Oasis: Enemy forces have established an outpost from which to launch reconnaissance patrols and conduct ambushes of friendly indigenous forces operating in a remote desert location. Reconnaissance of the outpost must be conducted in order to identify the location of this guerilla base. A Special Forces ODA, along with the help of Indigenous Forces, must then proceed to the proper safe location in order to upload their reconnaissance findings to HQ. - SF Taiga: Enemy forces purchased a small number of SAGGER anti-armor missiles to better equip their counter-insurgency forces. They are hiding these missiles within civilian camps along a high-altitude mountain road. These missiles will enable the insurgency to ambush both civilian and government convoys at extended ranges. A Special Forces ODA along with Indigenous Forces has been deployed to locate and destroy SAGGER missile caches in order to disrupt enemy combat operations within the area of operations. ========================================================================== What's fixed ========================================================================== Client: - Fixed various client crashes - "JRTC Farm Raid" filters correctly in server browser - Running in 16-bit windowed mode no longer has render errors - Fixed reflex sight accuracy - Fixing "ROE" URL on support page and new-map URL - Disable "set" command for non-config variables (devmode exploit) - Fix Auth Failure messages that have a URL Server: - Minor memory fixes - Fixed various server/client crashes - Remove "query" exploit - Fixed server stability issues - Fixed Admin spectate command - Memory Leak fixes - Fixed pb admin commands ========================================================================== What's changed ========================================================================== - Admin kicks no longer give ROE - Admins can join Min/Max Honor servers - Admin text is displayed as red - Allow normal user to be admins on Leased servers - Disable player color codes - Add option to restrict by groups - GameSpy: Display third-party icon - GameSpy: Display groups field in server info - Allow Auth to set third-party flag - Added "Invalid Group" failure message - Save Group information to savefile - Notify the player before joining a server that has Group restrictions

20. 10. 2004 v 08.42 Platforma: PC Popularita: 125 Velikost: 39.6 MB Typ: Update

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America's Army: Operations - update v2.0.0a to 2.1.0

Update z verze 2.0a na verzi 2.1 taktické vojenské akce. Tato verze nabízí implementaci fyzikálního Karma enginu, který přináší aplikaci skutečných fyzikálních vlastností na všechny objekty ve hře. Dále jsou k dispozici nová zbraň M136 AT4, obrněné vozidlo Stryker, dvě nové mapy (SF Artic, SF Village) nové herní módy (Tournament, Demo/Kiosk) a další. Tato verze samozřejmě odstraňuje celou řadu bugů a chyb, které zůstaly z verze 2.0

17. 10. 2004 v 20.35 Platforma: PC Popularita: 141 Velikost: 149 MB Typ: Update

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America's Army: Operations - plná verze 2.1.0

Poslední plná verze populární taktické vojenské akce. Tato verze nabízí implementaci fyzikálního Karma enginu, který přináší aplikaci skutečných fyzikálních vlastností na všechny objekty ve hře. Dále jsou k dispozici nová zbraň M136 AT4, obrněné vozidlo Stryker, dvě nové mapy (SF Artic, SF Village) nové herní módy (Tournament, Demo/Kiosk) a další. Tato verze samozřejmě odstraňuje celou řadu bugů a chyb, které zůstaly z verze 2.0.0

17. 10. 2004 v 20.34 Platforma: PC Popularita: 714 Velikost: 763.7 MB Typ: Hratelné demo

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