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Downloady ke hře Neverwinter Nights pro PC

Neverwinter Nights

Čeština pro RPG Neverwinter Nights a dvojici datadisků Shadows of Undrentide a Hordes of the Underdark, která je připravena pro hru ve verzi 1.68. Tento archiv obsahuje pouze překlad textů, k dispozici jsou i přeložené videosekvence. Bližší informace najdete v instalátoru.

29. 8. 2008 v 00.00 Platforma: PC Popularita: 834 Velikost: 7.66 MB Typ: Čeština

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Neverwinter Nights

Čeština pro RPG Neverwinter Nights a dvojici datadisků Shadows of Undrentide a Hordes of the Underdark, která je připravena pro hru ve verzi 1.68. Tento archiv obsahuje pouze přeložené videosekvence, k dispozici je i překlad textů. Bližší informace najdete v souborech info.txt.

29. 8. 2008 v 00.00 Platforma: PC Popularita: 547 Velikost: 141 MB Typ: Čeština

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Neverwinter Nights - Wyvern Cronw of Cormyr video

Minutu a půl dlouhé video z Neverwinter Nights Modulu Wyvern Cronw of Cormyr, které nabízí pohled na sadu krásných záběrů přímo ze hry i z enginových animaček

14. 9. 2006 v 00.00 Platforma: PC Popularita: 215 Velikost: 5.3 MB Typ: Trailer

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Neverwinter Nights - patch v1.68

Patch v1.68 pro RPG Neverwinter Nights, který do hry přidává viditelné pláště s kápí, upravuje drobné problémy v toolsetu, přináší updatovatný soubor nwnplayer.ini a další.

30. 8. 2006 v 20.52 Platforma: PC Popularita: 1634 Velikost: 76.1 MB Typ: Update

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Neverwinter Nights - patch v1.67

Patch v1.67 pro RPG Neverwinter Nights přináší spoustu nového obsahu (příšerky, objekty, nastavení) oprav i změn, které se týkají jak hry samotné, tak DM klienta a Autora toolsetu.

28. 4. 2006 v 00.00 Platforma: PC Popularita: 696 Velikost: 70.1 MB Typ: Update

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Neverwinter Nights - patch v1.66

Oficiální patch v1.66 pro 3D RPG Neverwinter Nights opravuje celou řadu bugů a kromě spousty nových prvků přidává do Aurora Toolsetu i nový testovací modul. Neverwinter Nights & add-ons retail patches, servers & Linux clients v1.66 Install Instructions Warning This is a critical rebuild patch for the ORIGINAL NEVERWINTER NIGHTS ONLY. Do not install this patch if you are have Shadows of the Undrentide or Hordes of the Underdark installed. Download and install the patches for those expansions on their respective support pages. Do not download and install this patch unless (a) the automatic update is failing and (b) downloading and installing the NWUpdate patch did not resolve the problem. Installing this patch when it is not needed may cause problems and require re-installing Neverwinter Nights. Also, you may want to visit Biowares Neverwinter Nights Patch Pages for the lastest information concerning Neverwinter Nights patches. Installing the Critical Rebuild Patch * Locate the Critical Rebuild (NWNEnglish1.66OrigUpdate.exe) and double-click it. * Launch Neverwinter Nights Patch details for v1.66 English Neverwinter Nights Game WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.66 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.66 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET. IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.66 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.66 TOOLSET. IF YOU WANT TO GO BACK TO 1.65, WE HAVE A 1.66 TO 1.65 PATCH AVAILABLE. Neverwinter Nights Game * HotU: Chapter 2 - Fixed an issue that could sometimes occur during the battle in the Environs near the end of Chapter 2. You should no longer get stuck and be unable to move if the Battle Herald does not approach you and initiate a conversation with you (this fix will retroactively fix saved games exhibiting this issue, but only if you load a saved game from before you entered the Environs). * Added a new command line parameter for automatically loading a module in single player. This will cause the module to be loaded and takes the player to the premade character select screen. o +LoadNewModule "module name that needs quotes if it contains spaces" * Added a new command line parameter for automatically testing a module in single player. This will cause the module to be loaded and then starts the module using the first character listed on the premade character select screen. o +TestNewModule "module name that needs quotes if it contains spaces" * Added 3 portraits and 3 music themes from the BioWare Premium Modules Kingmaker, ShadowGuard, and Witch's Wake 1 to game resources. * Fixed an issue that was causing the game to slow down and become unplayable at the start of SoU Chapter 2. * Fixed an issue with creatures some times occupying the same space. This should happen a lot less frequently now. * Extended the glowing monk eye effect to work on all the default playable races. * Neutral monks now get ultra cool purple glowing eyes. * Fixed placement of glowing monk eyes on Human/Half-Elf females (much thanks to the DLA team for their help with this). * Fixed placement of helmets on Human/Half-Elf females (much thanks to the DLA team for their help with this). * Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to '1' "Master Server Authentication Required For Player Login=1" * Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on. * Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they can't cast certain spells anymore (the log file should indicated if this is happening). * Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with. * Fixed an issue with the Greater Sanctuary icon some times incorrectly showing up as the regular Sanctuary icon. * Fixed an issue with Damage Immunities not working correctly once they were stacked way too high above 100%. * Fixed an issue with the Enable Texture Animations advanced video setting not being restored correctly when restarting the game (if it was turned off). * Fixed Damage Immunities against weapons with more than one damage type (e.g. longswords with slashing/piercing damage) to work correctly. * Wounding effects are now removed from creatures once you leave the area that the wounded creature is in. * Added skyboxes back into the outdoor areas of the original Official Campaign. * Fixed an issue that could rarely cause your character to become illegal if you leveled up during an episode of game lag. * The "Single Player Enforce Legal Characters" setting in the nwnplayer.ini file has been disabled. ELC is now always turned off in single player games. * Fixed an issue that was causing creatures to always face east when sitting on a stool placeable (plc_x05.pwk). * Immunity to mind spells no longer makes you immune to the Assasin's Death Attack. * Sneak/Death attacks now properly respect the Pale Master's Deathless Mastery feat. * Fixed a minor animation issue that could occur if you performed a Whirlwind attack while you had some 2 handed weapons equipped. * Fixed some issues with Tile "time of day" animations. This was causing flickering and other issues at the end of a DayToNight/NightToDay transition. * Added missing armor proficiency to Gnolls. * Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game. DM Client * DMs can now still login to a server when the server is full, so that they are not prevented from performing any required administration tasks. If you go above the 64 player maximum, server performance may be adversely affected until some players leave the server (your mileage may vary). * The game no longer displays encumbered feedback messages for DMs, since they actually can't ever be encumbered. Neverwinter Nights Aurora Toolset * Added a "Test Module" option to the toolset's Build menu that allows you to quick launch the game (for testing module changes). Selecting this option will give you the choice of saving your module changes. The game will then automatically launch, load the module, select the first available premade character in the list and enter gameplay with that character. The Hot Key for this new functionality is F9. * Fixed an issue with answering no to any warnings that appear during module opening causing any subsequently opened module to potentially become corrupt. * Fixed comments for the scripting commands EffectSavingThrowIncrease and EffectSavingThrowDecrease (nwscript.nss). * The GetIsImmune() scripting command now reports the proper result when the creature specified has the Pale Master's Deathless Mastery feat. * Fixed a stack underflow error when the scripting command GetStandardFactionReputation() was called with an invalid creature object as an argument. * Fixed an issue with the scripting command GetStandardFactionReputation() returning -1 when called on the defender faction with a PC creature object specified. * Fixed an issue with the scripting command SetFogColor() when used to set the sun fog color in an always dark area (or the moon fog color in an always bright area). * Added some missing IP_CONST_FEAT_* constants to nwscript.nss * Fixed a Copy area/script/dialog issue that was making it look like the toolset was loosing data and could sometimes lead to a crash. * Fixed an issue with the script compiler that could cause a Stack Underflow error when a switch statement was placed inside a Do/While loop. There is also a new command line compiler in the Neverwinter Nights utils directory that includes this fix (clcompile.exe). Script Debugger * Fixed a compiler issue that was causing the script debugger (DebugServer.exe that is in your NWN utils directory) to not work properly when stepping into/out of case statements (see the scripting command SpawnScriptDebugger() for more information regarding the script debugger). Server-specific * Added server support for the ability to refuse player login attempts if the master server could not be reached. In the nwnplayer.ini files under the heading [Server Options] set the follwowing option to '1' "Master Server Authentication Required For Player Login=1" * Added the ability to turn on/off the Heartbeat logging in the log file (default is now off). In the nwnplayer.ini file under [Game Options] set "Heartbeat Logging=1" in order to turn the Heartbeat logging back on. * Added a new nwnplayer.ini setting to have the server do some spell validation for spells cast by players. Under [Server Options] set "Validate Spells=1". Note: If you are using an edited spells.2da that is only being used server side, you may want to disable this option if your players are finding that they can't cast certain spells anymore (the log file should indicated if this is happening). * Added new option to the nwnplayer.ini file under [Server Options] "Account validation required during Master Server down times=1" If this option is turned on, the server will track the public CD-Keys of each player logging onto the server. If the Master Server ever goes down for any reason (e.g. for scheduled maintenance) then the server will validate itself that the player name of any new player trying to connect is in fact using the same public cd-key that they last logged in with. Scripting-specific * Phantasmal Killer now properly respects Fear immunity and properly ignores Death Magic immunity (nw_s0_phankill.nss). * Weird now properly ignores Death Magic immunity (nw_s0_weird.nss). * Mind fog now properly respects immunity to mind affecting spells (nw_s0_mindfoga.nss). * The item properties "Immunity: Specific Spell [Gaze Petrification/Touch Petrification/Breath Petrification]" now work properly against monster petrification effects (x0_i0_spells.nss). * Fixed an issue with Choking Powder heart beat script not repecting poison immunity ( x0_s3_chokehb.nss ). * Fixed an issue with the way the damage calculation was being done for the Cone of Frost monster ability (nw_s1_conecold.nss). * Made the Shifter's Manticore's spike script work correctly in the case when it is inappropriately given to an NPC Manticore monster by mistake (x2_s1_gwspikes.nss). Custom Content * Added a new column to the feat.2da "ReqAction" (all default NWN feats have this value set to 1 and if the column is missing from the feats.2da, such as in a hak pak, it will also default to 1). Turning this off means that the adjusted feat will no longer require an action from the object (it fires immediately, takes no action, and ignores your action queue entirely). In order to use this new functionality you need to do the following: 1. Set the "ReqAction" value for the feat to 0 in the feat.2da 2. Have a spellID associated with the feat in the feat.2da. 3. Have a "ImpactScript" specified in the spells.2da for the spellID that you specified in the feat.2da The ImpactScript will then fire immediately when the feat is used. * Walk meshes now work when placed at heights above -30 (previous lower limit was -10). * Added an option to change/increase the selector height (when placing tiles) in the tileset "set" file. In order to use this you must add a new setting called "SelectorHeight" to the set file and specify the desired float value for this setting. The selector height will continue to default to the transition height if it has not been specified. * Added more tile path nodes types m, n, o, and p. For custom tile set support. * TYPE m TYPE n --------- --------- [ | | | ] [ | | | ] [-+ | +-] [-+ + +-] [ + ] [ ] [-+ | +-] [-+ + +-] [ | | | ] [ | | | ] --------- --------- TYPE o TYPE p --------- --------- [ | | | ] [ | | ] [-+ | | ] [-+ | ] [ + +-] [-+ +-] [-+ | | ] [-+ | ] [ | | | ] [ | | ] --------- --------- 2DA Files Changed in this Update * ambientmusic.2da * cls_skill_blkgrd.2da * feat.2da * iprp_feats.2da * portraits.2da * swearfilter.2da

17. 6. 2005 v 10.16 Platforma: PC Popularita: 730 Velikost: 99.9 MB Typ: Update

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Bonusový balík - Comunity Expansion Pack v1.51

Prakticky jde o takový amatérský datadisk, který zahrnuje na 450 nových zvířat a monster, přes 1000 zbraní (ve 14ti typech) s dalším vybavením, 121 nových NPC portrétů všech ras, atp. Balík rovněž napomáhá ke spuštění některých dalších modifikací.

20. 3. 2005 v 11.06 Platforma: PC Popularita: 380 Velikost: 150.5 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Kales Rangers 1+2

rvní epizoda „A Haunted Past v1.15“ vás vtáhne do kůže hraničáře a naučíte se základním věcem jako kladení pastí, práce s lukem, či lovu zvířat. V druhé části „Sins of the Father v1.12“ budete pak pátrat po svém otci Odhalovat tak dávno ztracenou minulost a krom toho budete mít šanci se připojit do cechu hraničářů. Modifikace by sama o sobě nebyla tak objemná, nebýt speciálního balíku s doprovodnou hudbou.

20. 3. 2005 v 11.05 Platforma: PC Popularita: 111 Velikost: 73.8 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - MGS Egyptian Structures

Balík dvou souborů přetvářejících textury některých krypt a měst do egyptského nádechu. Tato utilita je navíc vyžadována některými modifikacemi.

20. 3. 2005 v 11.04 Platforma: PC Popularita: 124 Velikost: 14.7 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Elven City v1.2

Přidává do hry rozmanité město elfské architektury i s jejími obyvateli.

20. 3. 2005 v 11.03 Platforma: PC Popularita: 178 Velikost: 4.4 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - The Aeilund Trilogy (1-3.část)

ompletní trilogie módu, v jejíž první části „Nature Abhors a Vakuum“ se podíváte do jednoho válkou zmítaného království. Zatímco ovšem král bojuje daleko na západě, hordy goblinů napadly nechráněná území. Vaším úkolem je coby vůdce skupiny dobrodruhů jejich útok odrazit. 2.část „Defender of The Crown“ je o zabránění atentátu na královnu Criosu a v poslední části „Return of The Ironlord“ se pokusíte bok po boku samotného krále zneškodnit pekelného trýznitele „Ironlorda“. Mód vyžaduje všechny datadisky pro hru.

20. 3. 2005 v 11.01 Platforma: PC Popularita: 110 Velikost: 52.1 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Paladin Trilogy (1.a2.část)

První dvě části trilogie módu: Twilight v2.2 a Midnight v1.03 + HakPack 1.3. První "Twilight" část vás uvede do života šlechtického rytíře s touhou konání dobra. Ve druhé „Midnight“ epizodě se naopak dozvíte, jak moc takový kladný hrdina může hluboko klesnout (u této části je přiložen oficiální návod v angličtině)

20. 3. 2005 v 11.00 Platforma: PC Popularita: 97 Velikost: 18.1 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Shadowlords v1.0

Přidává do hry zcela nový příběh (5 jeho částí), který vás seznámí se spoustou postav, s nimiž můžete spolupracovat (ovšem někteří vás mohou i zradit). Nové lokace, příšery, předměty a další věci jsou příjemným dovětkem.

6. 2. 2005 v 13.54 Platforma: PC Popularita: 176 Velikost: 7.6 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Pool of Radiance v1.17a

Jedná se o předělávku stejnojmenného titulu z osmdesátých let minulého stoleti (nepočítáme-li pozdější stejnojmenné RPG), který jako první zpracoval dnes již snad všem známá pravidla AD&D do počítačové podoby. Instalační soubor obsahuje hned dvě verze určené jak pro originální „Neverwinter Nights“, tak i jeho datadisk „Shadow of Undrentide“. Mód je určen pro 1 – 10 hráčů na počáteční zkušenostní úrovni.

6. 2. 2005 v 13.52 Platforma: PC Popularita: 95 Velikost: 22.7 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Monty Python Adventures (2.část) vBetaverze

2.část dobrodružství inspirované legendárním britským hereckým souborem Monty python, která je pojmenována „Robin Soils His Armor„ (Robin pohřbívá své brnění). Děj je vytažen z filmu Svatý grál, kde se můžete těšit na spoustu zábavných vtipů. Mód je určen pro 1-4 hráče, kteří musí začít od prvního zkušenostního levelu.

6. 2. 2005 v 13.50 Platforma: PC Popularita: 91 Velikost: 18.9 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Monty Python Adventures (1.část)

1.část dobrodružství inspirované legendárním britským hereckým souborem Monty Python, které je pojmenováno „Arthur Meets a Moose„ (Artur potkává myš). Děj je vytažen přesněji z filmu Svatý grál, kde se můžete těšit na spoustu zábavných vtipů. Mód je určen pro 1-4 hráče, kteří musí začít od prvního zkušenostního levelu

6. 2. 2005 v 13.47 Platforma: PC Popularita: 110 Velikost: 12.8 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Lord of The Rings: Sons of The Steward v1.06 Final

Mód odehrávající se v Tolkienově magické Středozemi, kde budete přeneseni do pevnosti Minas Tirith a zde prožijete nemalé dobrodružství. Tato modifikace je určena pouze pro jednoho hráče, který se vtělí do role Boromira.

6. 2. 2005 v 13.45 Platforma: PC Popularita: 142 Velikost: 81.2 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Lord of The Rings: Dunedain v1.5

Tento přídavek vypráví příběh odehrávající se v kraji Středozemě. Hlavní roli v něm hrají hraničáři v čele s Aragornem. Samotný hráč se pak převtělí do postavy čaroděje Gandalfa Šedého.

6. 2. 2005 v 13.42 Platforma: PC Popularita: 172 Velikost: 16.6 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Final Fantasy Redux: The World is Square - Kapitola 1

Mód inspirovaný velkolepou sérií „Final Fantasy“. Soubor „The World is Square - Chapter I.mod“ nakopírujte do „Modules“ a „FFMusic.hak“ do „Hak“.

6. 2. 2005 v 13.34 Platforma: PC Popularita: 98 Velikost: 9.8 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Eye of the Beholder v1.0

Vydařený remake slavného dungeonu, ve kterém budete probádávat rozsáhlé podzemí plné logických hádanek, questů a dotěrných nepřátel.

6. 2. 2005 v 13.33 Platforma: PC Popularita: 159 Velikost: 29.4 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Claw Chronicles 2: Sorrow of Faerun v1.03

Druhá část trilogie, jejíž příběh nastíní další část války o „Myth Drannor“, obléhaného hordami pekelných monster pod vedením temného boha Mammona. Mód je určen pro 1-4 hráče na 5-10té úrovni.

6. 2. 2005 v 13.31 Platforma: PC Popularita: 119 Velikost: 18 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Claw Chronicles 1: The Gates of Myth Drannor

1.část výpravné trilogie nazvané „Claw Chronicles“, jejíž příběh vás zavede do magického světa „Forgotten Realms“, v němž se stanete svědky bitvy o „Myth Drannor“. Mód je určen pro 1-4 hráče na 5-10té úrovni.

6. 2. 2005 v 13.27 Platforma: PC Popularita: 138 Velikost: 8.6 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - Brightwood v1.0

Mód zasazen do světa Forgotten Realms pro 1-4 hráče na nízkých vývojových úrovních. Kromě hlavního příběhu obsahuje asi 30 vedlejších úkolů nejen ve městě Brightwood samotném, ale také v jeho divokém okolí.

6. 2. 2005 v 13.19 Platforma: PC Popularita: 137 Velikost: 3.3 MB Typ: Modifikace

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Neverwinter Nights - Modifikace - A Hount Through the Dark v2.2

Pokud jste někdy měli tu chuť hrát pro změnu také jednou za zlou stranu a stát se tím nejpodlejším z podlých, budete mít možnost. Hned v několika kapitolách se vydáte coby dobrodruh se svou partou do nejrůznějších dosud neprozkoumaných zákoutí. Bude ale už jen na vás, zda vás popadne chuť zotročit si skřety, zradit své kamarády, nebo snad sabotovat plány vaší vůdkyně Paní Piwiewien. Vyžaduje nejméně patch v1.31 aplikovaný na původní hru.

30. 1. 2005 v 09.40 Platforma: PC Popularita: 134 Velikost: 111.3 MB Typ: Modifikace

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Neverwinter Nights - dedikovaný Win32 i linux server v1.65

Společně s patchem v1.65 pro původní hru i datadisky je nyní k dispozici standalone Win32 a linux dedikovaný server.

15. 12. 2004 v 09.14 Platforma: PC Popularita: 108 Velikost: 272.6 MB Typ: Update

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Neverwinter Nights - patch v1.65

Společnost BioWare vydala finální verzi patche v 1.65 pro skvělé 3D RPG Neverwinter Nights. Patch přináší velké množství minoritních změn, oprav a úprav, které se navíc z větší části týkají DM toolsetu, skriptů atd. everwinter Nights 1.65 Critical Rebuild Patch Download Instructions * Click the Neverwinter Nights 1.65 Critical Rebuild Patch link * Select Save As and choose a location where you will be able to find the patch (Desktop is a good choice if you are not familiar with directories) Install Instructions Warning This is a critical rebuild patch for the ORIGINAL NEVERWINTER NIGHTS ONLY. Do not install this patch if you are have Shadows of the Undrentide or Hordes of the Underdark installed. Download and install the patches for those expansions on their respective support pages. Do not download and install this patch unless (a) the automatic update is failing and (b) downloading and installing the NWUpdate patch did not resolve the problem. Installing this patch when it is not needed may cause problems and require re-installing Neverwinter Nights. Also, you may want to visit Biowares Neverwinter Nights Patch Pages for the lastest information concerning Neverwinter Nights patches. Installing the Critical Rebuild Patch * Locate the Critical Rebuild (NWNEnglish1.65OrigUpdate.exe) and double-click it. * Launch Neverwinter Nights Patch details for v1.65 English Neverwinter Nights Game WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.65 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.65 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET. IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.65 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.65 TOOLSET. IF YOU WANT TO GO BACK TO 1.64, WE HAVE A 1.65 TO 1.64 PATCH AVAILABLE. Neverwinter Nights Game * Added Stormy Skybox to game resources. * Fixed a crash that could happen when you had enabled SubNetProfiling (by setting "Enable SubNet Profiling=1" in your nwn.ini file). * Fixed an issue with server vault saves causing various problems for shifted characters. * Fixed a crash related to calling GetHasSpell() on spells that have an innate level of 10 in the spells.2da * Fixed a crash caused by calling SetSkyBox() in a multiplayer game while a player was still on the Character Select screen. * Slight change of behavior for Attacks Of Opportunity. Now if have an invisibility effect applied (e.g. Invisibility, Sanctuary) you will no longer make attacks of opportunity. * Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit. * Circle Kick should no longer try to target creatures that you can not reach (which was making you become flat footed). * Whirlwind attack will no longer leave you stuck in combat mode after using it. You will now also try to reaquire your original target after a Whirlwind attack (may not succeed if your target is now dead or gone). * Damage Shields (e.g. Mestil's Acid Sheath ) now affect the melee attacker when the attacker hits the creature that has a damage shield (rather than only when they damage the shielded creature). * Fixed an issue where respawning encounters would stop working under certain circumstances when saving and reloading the game. * Fixed an issue with unlimited ammo not being identified when you equipped a weapon that had the unlimited ammo property. * Fixed an issue with some single shot traps not applying damage correctly. * Fixed a crash that would occur when an NPC tried to drop a container on the ground. * Fixed an issue with True Seeing being removed incorrectly when you had mutliple True Seeing effects stacked and only one of them was supposed to be removed. * Fixed an issue with some effects from Haste (extra attacks and spell casting benefits) not being updated correctly when you had multiple haste effects applied and only one of them was removed. Fixed the same issue for multiple Slow effects as well. * Fixed an issue with size modifiers affecting your attack bonus when making Knockdown attacks. The size modifiers now only affect the opposed roll to resist the Knockdown attack. * Effects being dispelled should now properly use the caster level when determining whether the dispel succeeds or not * Fixed an issue with the Epic Dodge feedback messages for melee attacks that were being evaded. * Fixed an issue where your screen could become permanently blacked out under certain circumstances after unpossessing a familiar that was inside an AOE darkness effect. * Fixed some issues where the Darkness spell, when combined with Ultravision/True Seeing, could under specific circumstances incorrectly make you blind when your Ultravision/True Seeing wore off. * Fixed "On Hit: Sleep" item property, so that it works again. * Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game. DM Client * The DM difficulty slider tooltip will now display the current difficulty setting * Fixed a crash that could happen when minimizing the game. * Fixed an issue with issuing commands to groups of creatures (such as trying to make them run). * Fixed an issue where the DM's screen could end up being permanently blacked out after the DM unpossessed a creature that was inside an AOE darkness effect. Neverwinter Nights Aurora Toolset * Fixed a problem with variables being lost from items that were placed inside a container. * Fixed a "List index out of bounds (0)" error that could occur when there were no sounds in the sound list on the Sound Properties menu. * The scripting command GetName() now works with stores. * The scripting command GetItemPossessedBy() now works with stores. * GetEffectType() will now return EFFECT_TYPE_ETHEREAL for the greater sanctuary effect (was incorrectly returning EFFECT_TYPE_SANCTUARY). * Fixed the following scripting commands to return the correct information (they were reversed before): GetAnimalCompanionName(), GetAnimalCompanionCreatureType(), GetFamiliarName(), GetFamiliarCreatureType(). If you recompile any scripts that use these scripting commands, you will need to update your scripts to use the new (proper) functionality. * Added new GetFogAmount() and SetFogAmount() scripting commands. * Fixed an issue with GetSpellSaveDC() returning the DC of any new spell cast (or feat used) by the creator of an AOE spell when called from within the AOE's heartbeat script (rather than returning the DC of the originally cast AOE spell). * Extended the scripting command EffectHeal(), so that it now also works on doors and placeables. * Fixed a couple of issues with the ResistSpell() scripting command: + First issue occurred when it was called from within an AOE heart beat script after the caster had cast a new spell since casting the original AOE spell, the AOE spell could stop working under these conditions (it should now work properly). + Second issue was with the spell immunity check not returning the proper result when called with the caster object specified as an AOE object. Scripting-specific * Bigby's Grasping/Crushing Hand spells now properly affect creatures that are immune to mind affecting spells (x0_s0_bigby3.nss, x0_s0_bigby5.nss). * Weird now properly handles creatures that are immune to mind-affecting and fear spells (nw_s0_weird.nss). * Druid's elemental shape can no longer be dispelled (nw_s2_elemshape.nss). * Fixed an issue with some creatures no longer using their special abilities (nw_i0_generic.nss) * Crafted wands should now start with 1-20 charges rather than 1-10 charges (x2_inc_craft.nss) * Added Troglodyte Stench ability to the game (spells.2da, VFX_Persistent.2DA, nw_s1_trogstink.nss and nw_s1_trogstinka.nss). * You now get a reflex save against Ball Lightning (x2_s0_balllghtng.nss). * Stone Hold will no longer remove caster buffs (x2_s0_stneholdc.nss). * Divine Wrath can no longer be dispelled (x2_s2_divwrath.nss). * Aura versus Alignment spells will now being properly extended (x0_i0_spells.nss). * Terrifying Rage can no longer be dispelled (x2_i0_spells.nss, x2_s2_terrage_a.nss). * Fixed a couple of issues with the darkness OnEnter script (nw_s0_darknessa.nss). Custom Content * Increased the number of allowable custom phenotypes to 18.

15. 12. 2004 v 09.02 Platforma: PC Popularita: 435 Velikost: 86.1 MB Typ: Update

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