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Downloady ke hře Pacific Fighters pro PC

Pacific Fighters - patch v4.02 (pro samostatnou instalaci PF)

Patch v4.02 pro Pacific Fighters přináší změny týkající se leteckého modelu několika strojů, nové letoun Yak-7B (1942), nový pozemní objekt (obrněný vlak), novou mapu (severozápadní Evropa) a spoustu dalších malých oprav a úprav (např. AI). Tato verze je určena pro samostatnou instalaci Pacific Fighters. ------------------------------------------------------------------------------------------------------------- The current version 4.02 (4.02m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install. 4.02 – for stand-alone PF 4.02m – for merged (FB+AEP+PF) Attention: versions 4.02 and 4.02m are not compatible with each other when playing over the network (Online). Patch Installation Instructions (Please read carefully) The 4.02 patch installs only over 4.01 (PF stand alone). The 4.02m patch installs only over 4.01m (FB+AEP+PF merged). In order to install this patch, run the following: 1) For Stand alone: PF_patch402.exe and follow the on-screen instructions. 2) For Merged: PF_patch402m.exe and follow the on-screen instructions. Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific Fighters-specific ones marked by ‘*’. New Features Flight Model - adjusted ground effect * - adjusted gyro effect * - Aerodynamic focus dependency on angle of attack * - Flap position now affects aileron sensitivity - P-39 no longer rolls when the engine is started / shut off * - IAR-80 / 81 trimmer reversed - BF-109 flight model fine tuned - various small changes to other aircraft * New Aircraft. Flyable aircraft: Yak-7B, 1942 - M-105 PF engine - 515 km/h at sea level - 360 turn time (sustained) at 1,000 m – 20 sec - CoG too close to the nose Notice: This aircraft was released after many requests from online players on both sides that play historical sets for 1942 Eastern front. It was easy to release even with our complete lack of time. P-47D, 1944 * 150 octane and increased boost pressure. Performance almost like P-47M New AI ground objects Armored train. New Map Northwest Europe Creators: Ian Boys, Oleg Rozhentsov Modifications and fixes There is a large number of small modifications and fixes to the entire code of our simulation. We accumulated users input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all our users who were so helpful in the process! - Added Fiat CR.42’s tail wheel rotation (limited) - Corrected the probability of the FW-190 catching fire - Landing gear breaks easier when skidding Changes to AI: - formation algorithm * - take-off * - landing / taxi * - Bombing in shallow dive for fighters and fighter-bombers (attack aircraft) * - Il-2 aiming with rockets If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll) Corrected the issue on machines with NVidia drivers 72.xx and above, where we had to work around an NVidia bug that caused parts of objects to disappear. Special thanks to the third party creators Skins: Robo and the UBi Skinners forum Armored train: Martin Kubani, Alexey Stepashko (turret) + Vladimir Kochmarsky Skin for armored train: Robert Ulbrik, Istvan Csizmadia

21. 10. 2005 v 08.49 Platforma: PC Popularita: 1372 Velikost: 31.8 MB Typ: Update

Stáhnout

Pacific Fighters v4.02m

Patch v4.02m pro Pacific Fighters přináší změny týkající se leteckého modelu několika strojů, nové letoun Yak-7B (1942), nový pozemní objekt (obrněný vlak), novou mapu (severozápadní Evropa) a spoustu dalších malých oprav a úprav (např. AI). Tato verze je určena pro opatchování spojené instalace titulů Pacific Fighters, IL-2 Sturmovik - Forgotten Battles a Ace Expansion Pack. ------------------------------------------------------------------------------------------------------------- The current version 4.02 (4.02m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install. 4.02 – for stand-alone PF 4.02m – for merged (FB+AEP+PF) Attention: versions 4.02 and 4.02m are not compatible with each other when playing over the network (Online). Patch Installation Instructions (Please read carefully) The 4.02 patch installs only over 4.01 (PF stand alone). The 4.02m patch installs only over 4.01m (FB+AEP+PF merged). In order to install this patch, run the following: 1) For Stand alone: PF_patch402.exe and follow the on-screen instructions. 2) For Merged: PF_patch402m.exe and follow the on-screen instructions. Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific Fighters-specific ones marked by ‘*’. New Features Flight Model - adjusted ground effect * - adjusted gyro effect * - Aerodynamic focus dependency on angle of attack * - Flap position now affects aileron sensitivity - P-39 no longer rolls when the engine is started / shut off * - IAR-80 / 81 trimmer reversed - BF-109 flight model fine tuned - various small changes to other aircraft * New Aircraft. Flyable aircraft: Yak-7B, 1942 - M-105 PF engine - 515 km/h at sea level - 360 turn time (sustained) at 1,000 m – 20 sec - CoG too close to the nose Notice: This aircraft was released after many requests from online players on both sides that play historical sets for 1942 Eastern front. It was easy to release even with our complete lack of time. P-47D, 1944 * 150 octane and increased boost pressure. Performance almost like P-47M New AI ground objects Armored train. New Map Northwest Europe Creators: Ian Boys, Oleg Rozhentsov Modifications and fixes There is a large number of small modifications and fixes to the entire code of our simulation. We accumulated users input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all our users who were so helpful in the process! - Added Fiat CR.42’s tail wheel rotation (limited) - Corrected the probability of the FW-190 catching fire - Landing gear breaks easier when skidding Changes to AI: - formation algorithm * - take-off * - landing / taxi * - Bombing in shallow dive for fighters and fighter-bombers (attack aircraft) * - Il-2 aiming with rockets If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll) Corrected the issue on machines with NVidia drivers 72.xx and above, where we had to work around an NVidia bug that caused parts of objects to disappear. Special thanks to the third party creators Skins: Robo and the UBi Skinners forum Armored train: Martin Kubani, Alexey Stepashko (turret) + Vladimir Kochmarsky Skin for armored train: Robert Ulbrik, Istvan Csizmadia

21. 10. 2005 v 08.48 Platforma: PC Popularita: 849 Velikost: 26.1 MB Typ: Update

Stáhnout

Pacific Fighters - dedikovaný server v4.02

Dedikovaný server v4.02 pro samostatnou instalaci letecké simulace Pacific Fighters. The current version 4.02 (4.02m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install. 4.02 – for stand-alone PF 4.02m – for merged (FB+AEP+PF) Attention: versions 4.02 and 4.02m are not compatible with each other when playing over the network (Online). Patch Installation Instructions (Please read carefully) The 4.02 patch installs only over 4.01 (PF stand alone). The 4.02m patch installs only over 4.01m (FB+AEP+PF merged). In order to install this patch, run the following: 1) For Stand alone: PF_patch402.exe and follow the on-screen instructions. 2) For Merged: PF_patch402m.exe and follow the on-screen instructions. Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific Fighters-specific ones marked by ‘*’. New Features Flight Model - adjusted ground effect * - adjusted gyro effect * - Aerodynamic focus dependency on angle of attack * - Flap position now affects aileron sensitivity - P-39 no longer rolls when the engine is started / shut off * - IAR-80 / 81 trimmer reversed - BF-109 flight model fine tuned - various small changes to other aircraft * New Aircraft. Flyable aircraft: Yak-7B, 1942 - M-105 PF engine - 515 km/h at sea level - 360 turn time (sustained) at 1,000 m – 20 sec - CoG too close to the nose Notice: This aircraft was released after many requests from online players on both sides that play historical sets for 1942 Eastern front. It was easy to release even with our complete lack of time. P-47D, 1944 * 150 octane and increased boost pressure. Performance almost like P-47M New AI ground objects Armored train. New Map Northwest Europe Creators: Ian Boys, Oleg Rozhentsov Modifications and fixes There is a large number of small modifications and fixes to the entire code of our simulation. We accumulated users input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all our users who were so helpful in the process! - Added Fiat CR.42’s tail wheel rotation (limited) - Corrected the probability of the FW-190 catching fire - Landing gear breaks easier when skidding Changes to AI: - formation algorithm * - take-off * - landing / taxi * - Bombing in shallow dive for fighters and fighter-bombers (attack aircraft) * - Il-2 aiming with rockets If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll) Corrected the issue on machines with NVidia drivers 72.xx and above, where we had to work around an NVidia bug that caused parts of objects to disappear. Special thanks to the third party creators Skins: Robo and the UBi Skinners forum Armored train: Martin Kubani, Alexey Stepashko (turret) + Vladimir Kochmarsky Skin for armored train: Robert Ulbrik, Istvan Csizmadia

21. 10. 2005 v 08.46 Platforma: PC Popularita: 194 Velikost: 25.1 MB Typ: Update

Stáhnout

Pacific Fighters - dedikovaný server v4.02m

Dedikovaný server v4.02m pro simulaci Pacific Fighters, resp. pro spojené instalace titulů Pacific Fighters, IL-2 Sturmovik - Forgotten Battles a Ace Expansion Pack. The current version 4.02 (4.02m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install. 4.02 – for stand-alone PF 4.02m – for merged (FB+AEP+PF) Attention: versions 4.02 and 4.02m are not compatible with each other when playing over the network (Online). Patch Installation Instructions (Please read carefully) The 4.02 patch installs only over 4.01 (PF stand alone). The 4.02m patch installs only over 4.01m (FB+AEP+PF merged). In order to install this patch, run the following: 1) For Stand alone: PF_patch402.exe and follow the on-screen instructions. 2) For Merged: PF_patch402m.exe and follow the on-screen instructions. Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific Fighters-specific ones marked by ‘*’. New Features Flight Model - adjusted ground effect * - adjusted gyro effect * - Aerodynamic focus dependency on angle of attack * - Flap position now affects aileron sensitivity - P-39 no longer rolls when the engine is started / shut off * - IAR-80 / 81 trimmer reversed - BF-109 flight model fine tuned - various small changes to other aircraft * New Aircraft. Flyable aircraft: Yak-7B, 1942 - M-105 PF engine - 515 km/h at sea level - 360 turn time (sustained) at 1,000 m – 20 sec - CoG too close to the nose Notice: This aircraft was released after many requests from online players on both sides that play historical sets for 1942 Eastern front. It was easy to release even with our complete lack of time. P-47D, 1944 * 150 octane and increased boost pressure. Performance almost like P-47M New AI ground objects Armored train. New Map Northwest Europe Creators: Ian Boys, Oleg Rozhentsov Modifications and fixes There is a large number of small modifications and fixes to the entire code of our simulation. We accumulated users input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all our users who were so helpful in the process! - Added Fiat CR.42’s tail wheel rotation (limited) - Corrected the probability of the FW-190 catching fire - Landing gear breaks easier when skidding Changes to AI: - formation algorithm * - take-off * - landing / taxi * - Bombing in shallow dive for fighters and fighter-bombers (attack aircraft) * - Il-2 aiming with rockets If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll) Corrected the issue on machines with NVidia drivers 72.xx and above, where we had to work around an NVidia bug that caused parts of objects to disappear. Special thanks to the third party creators Skins: Robo and the UBi Skinners forum Armored train: Martin Kubani, Alexey Stepashko (turret) + Vladimir Kochmarsky Skin for armored train: Robert Ulbrik, Istvan Csizmadia

21. 10. 2005 v 08.45 Platforma: PC Popularita: 186 Velikost: 29.1 MB Typ: Update

Stáhnout

Pacific Fighters - patch v4.01m (pro spojenou instalaci IL-2FB, AEP, PF)

Patch v4.01 pro válečnou leteckou simulaci Pacific Fighters přináší nový letecký model převzatý z chystaného titulu Battle of Britain, k dispozici jsou nová ovladatelná i AI only letadla, nové modely pozemních objektů, nové mapy a další prvky. Tato verze je určena pro opatchování spojené instalace titulů Pacific Fighters, IL-2 Sturmovik - Forgotten Battles a Ace Expansion Pack. ------------------------------------------------------------------------------------------------------------ Pacific Fighters retail patches & servers v4.01 README Pacific Fighters v.4.0 (4.0m) Warning The current version 4.0 (4.0m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install. 4.0 - for stand-alone PF 4.0m - for merged (FB+AEP+PF) Attention: versions 4.0 and 4.0m are not compatible with each other when playing over the network (Online). Patch Installation Instructions (Please read carefully) The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone). The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged). In order to install this patch, run the following: 1) For Stand alone: PF_patch40.exe and follow the on-screen instructions. 2) For Merged : PF_patch40m.exe and follow the on-screen instructions. Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific-specific ones marked by '*'. New Features Flight Model V4.0 introduces the next generation pre-Battle of Britain Flight Model (FM). In this add-on we are introducing a part of the FM from our next simulation (BOB) for worldwide open beta test in our current engine. Flight model in the version 4.0 has already been extensively tested by nearly 40 real pilots from around the world and we received very positive feedback. It is likely that some people may have a problem in their first attempts to fly with the new flight model, especially with take-offs and landings when FM is set to 'realistic'. However, once you understand the differences and get used to it, everything will fall into place. We would like to point out that the new FM will take more system resources to run, especially when many aircraft are in the air at the same time. It doesn't matter if it is human or AI, because our AI pilots use the same FM! New Aircraft. Flyable aircraft: Ki-100-I-Ko, 1945 * G4M1-11 Betty, 1941* Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.* Spitfire MK.Vc (4), 1941 - 4 cannons, RAF, North Africa. Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on Sea Level P-38L late, 1944 - 1720 hp engines.* Buffalo MK I.* AI aircraft: Tempest MK.V, 1944 G4M2E Betty, 1945* MXY7 Ohka, 1945* Note: 1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By the end of the war in Europe almost all if not all British P-51C were equipped with this type of boost. The main purpose of this aircraft was low altitude fighting and interception of V-1 rockets. There is no description in any war time documents about replacement of the boost indicator on these planes. Based on that we believe that indicator was the same, but actual pressure shown by indicator was limited by its scale. 2) The P-38L with 1720 hp engines - about 2,000 aircraft of this type were produced and used on both European and Pacific theaters. 3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or coop online missions can be found in the original manual of your game (using the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be different). New AI ground objects T-26 Early T-26 Late T-28 T-35 LT-35 LT-38 LT-40 LT-40 MG - ( with Machine Gun) Karl-Gerät 040 Mortar 7.62mm Maxim AA - (Anti-aircraft) Tatra OA-30 Type 38 75mm Field* Type 91 105mm Howitzer* US Bulldozer* US Bus* New static ground objects Target practice ring* Object 177 Banner Small Red* Object 178 Banner Small White* Object 179 Banner Large Red* Object 180 Banner Large White* Object 181 V-2 Mobile Object 427 V-2 Pad Object 428 New maps Murmansk - the city of Murmansk area, Kurland, Singapore 1 - historical,* Singapore 2 - with additional non historical aircraft bases for the Japanese and Dutch air forces. New clouds The new patch introduces brand new clouds. In order to use them you must manually edit the conf.ini file located in your main game folder before launching the game. Open the file with a text editor, locate the [game] section and in the TypeClouds= line write in either 0 or 1, then save the file. TypeClouds=0 - old clouds TypeClouds=1 - new clouds Note: When playing online the player will see the cloud type set by the server, and not as individually set in their conf.ini. This is done to ensure all players see the same tactical situation in the air regardless of their settings. New Dynamic Campaigns Please check the campaign menu. Modifications and fixes There is a large number of small modifications and fixes in the entire code of our simulation. We accumulated users input and fixed lots of little and big things in order to "polish" our simulation even better. We sincerely thank all our users that were so helpful in the process! Special thanks to the third party creators of models and maps BA- 6: Vladimir Kochmarsky LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile: Martin Kubani, Robo Ulbrik, Peter Ohnut Maxim, T-28, T-35: Alexey Stepashko Karl-Gerät: Szalai Viktor T-26: O.Krylov, Martin Kubani, Mongol ?-26 with conical turret: O.Krylov, Hurri-Khan Singapore Map: Ilya Shevchenko, Oleg Rozhentsov Murmansk Map: Ian Boys, Oleg Rozhentsov, Roman Larintsev, Ville Pitkainen, Kurland Map: Ian Boys, Jörg Wiedemann, Oleg Rozhentsov, Christian Schulz, Daniel Roger Known issues: Murmansk: * Kildin Island airbase - heavy AI planes should land from the east only. There are hills in the circuit when landing from the west that heavier aircraft cannot avoid. * Kirkenes airbase - when landing large numbers (10+) of big AI planes some will disappear on the runway instead of taxiing and parking. This has no effect on mission results. Kurland: * On some graphics cards/drivers parts of Memel airbase can disappear at medium distances. At landing distances all is as it should be. The cause is unknown. * Rail Bridge missing south of Mitau. Both Maps: * Seaplane bases have just one airbase icon in the FMB instead of two as in Pacific Fighters. This is correct. New Map FAQ: Q. Why do you use German names in Kurland? A. The region's towns often have separate German, Russian and Lithuanian or Latvian names. Many of those names only appeared after the war as borders changed or settlements got modern names. By sticking as far as possible to the German names we helped create a "period" feel and ensured a degree of consistency. Q. On the Kurland winter map I can see the spaces between the airbase tiles and it's annoying. A. Yes. On the Murmansk map we overlapped the tiles a bit and it causes some flickering but eliminates the spaces. It's one or the other and both have drawbacks.

17. 6. 2005 v 10.30 Platforma: PC Popularita: 547 Velikost: 147.8 MB Typ: Update

Stáhnout

Pacific Fighters - patch v4.01 (pro samostatnou instalaci PF)

Patch v4.01 pro válečnou leteckou simulaci Pacific Fighters přináší nový letecký model převzatý z chystaného titulu Battle of Britain, k dispozici jsou nová ovladatelná i AI only letadla, nové modely pozemních objektů, nové mapy a další prvky. Tato verze je určena pro samostatnou instalaci Pacific Fighters. ----------------------------------------------------------------------------------------------------------------- Pacific Fighters retail patches & servers v4.01 README Pacific Fighters v.4.0 (4.0m) Warning The current version 4.0 (4.0m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install. 4.0 - for stand-alone PF 4.0m - for merged (FB+AEP+PF) Attention: versions 4.0 and 4.0m are not compatible with each other when playing over the network (Online). Patch Installation Instructions (Please read carefully) The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone). The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged). In order to install this patch, run the following: 1) For Stand alone: PF_patch40.exe and follow the on-screen instructions. 2) For Merged : PF_patch40m.exe and follow the on-screen instructions. Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific-specific ones marked by '*'. New Features Flight Model V4.0 introduces the next generation pre-Battle of Britain Flight Model (FM). In this add-on we are introducing a part of the FM from our next simulation (BOB) for worldwide open beta test in our current engine. Flight model in the version 4.0 has already been extensively tested by nearly 40 real pilots from around the world and we received very positive feedback. It is likely that some people may have a problem in their first attempts to fly with the new flight model, especially with take-offs and landings when FM is set to 'realistic'. However, once you understand the differences and get used to it, everything will fall into place. We would like to point out that the new FM will take more system resources to run, especially when many aircraft are in the air at the same time. It doesn't matter if it is human or AI, because our AI pilots use the same FM! New Aircraft. Flyable aircraft: Ki-100-I-Ko, 1945 * G4M1-11 Betty, 1941* Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.* Spitfire MK.Vc (4), 1941 - 4 cannons, RAF, North Africa. Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on Sea Level P-38L late, 1944 - 1720 hp engines.* Buffalo MK I.* AI aircraft: Tempest MK.V, 1944 G4M2E Betty, 1945* MXY7 Ohka, 1945* Note: 1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By the end of the war in Europe almost all if not all British P-51C were equipped with this type of boost. The main purpose of this aircraft was low altitude fighting and interception of V-1 rockets. There is no description in any war time documents about replacement of the boost indicator on these planes. Based on that we believe that indicator was the same, but actual pressure shown by indicator was limited by its scale. 2) The P-38L with 1720 hp engines - about 2,000 aircraft of this type were produced and used on both European and Pacific theaters. 3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or coop online missions can be found in the original manual of your game (using the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be different). New AI ground objects T-26 Early T-26 Late T-28 T-35 LT-35 LT-38 LT-40 LT-40 MG - ( with Machine Gun) Karl-Gerät 040 Mortar 7.62mm Maxim AA - (Anti-aircraft) Tatra OA-30 Type 38 75mm Field* Type 91 105mm Howitzer* US Bulldozer* US Bus* New static ground objects Target practice ring* Object 177 Banner Small Red* Object 178 Banner Small White* Object 179 Banner Large Red* Object 180 Banner Large White* Object 181 V-2 Mobile Object 427 V-2 Pad Object 428 New maps Murmansk - the city of Murmansk area, Kurland, Singapore 1 - historical,* Singapore 2 - with additional non historical aircraft bases for the Japanese and Dutch air forces. New clouds The new patch introduces brand new clouds. In order to use them you must manually edit the conf.ini file located in your main game folder before launching the game. Open the file with a text editor, locate the [game] section and in the TypeClouds= line write in either 0 or 1, then save the file. TypeClouds=0 - old clouds TypeClouds=1 - new clouds Note: When playing online the player will see the cloud type set by the server, and not as individually set in their conf.ini. This is done to ensure all players see the same tactical situation in the air regardless of their settings. New Dynamic Campaigns Please check the campaign menu. Modifications and fixes There is a large number of small modifications and fixes in the entire code of our simulation. We accumulated users input and fixed lots of little and big things in order to "polish" our simulation even better. We sincerely thank all our users that were so helpful in the process! Special thanks to the third party creators of models and maps BA- 6: Vladimir Kochmarsky LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile: Martin Kubani, Robo Ulbrik, Peter Ohnut Maxim, T-28, T-35: Alexey Stepashko Karl-Gerät: Szalai Viktor T-26: O.Krylov, Martin Kubani, Mongol ?-26 with conical turret: O.Krylov, Hurri-Khan Singapore Map: Ilya Shevchenko, Oleg Rozhentsov Murmansk Map: Ian Boys, Oleg Rozhentsov, Roman Larintsev, Ville Pitkainen, Kurland Map: Ian Boys, Jörg Wiedemann, Oleg Rozhentsov, Christian Schulz, Daniel Roger Known issues: Murmansk: * Kildin Island airbase - heavy AI planes should land from the east only. There are hills in the circuit when landing from the west that heavier aircraft cannot avoid. * Kirkenes airbase - when landing large numbers (10+) of big AI planes some will disappear on the runway instead of taxiing and parking. This has no effect on mission results. Kurland: * On some graphics cards/drivers parts of Memel airbase can disappear at medium distances. At landing distances all is as it should be. The cause is unknown. * Rail Bridge missing south of Mitau. Both Maps: * Seaplane bases have just one airbase icon in the FMB instead of two as in Pacific Fighters. This is correct. New Map FAQ: Q. Why do you use German names in Kurland? A. The region's towns often have separate German, Russian and Lithuanian or Latvian names. Many of those names only appeared after the war as borders changed or settlements got modern names. By sticking as far as possible to the German names we helped create a "period" feel and ensured a degree of consistency. Q. On the Kurland winter map I can see the spaces between the airbase tiles and it's annoying. A. Yes. On the Murmansk map we overlapped the tiles a bit and it causes some flickering but eliminates the spaces. It's one or the other and both have drawbacks.

17. 6. 2005 v 10.28 Platforma: PC Popularita: 548 Velikost: 104.8 MB Typ: Update

Stáhnout

Pacific Fighters - dedikovaný server v4.01

Dedikovaný server v4.01 pro válečnou leteckou simulaci Pacific Fighters od společnosti Ubisoft a tvůrčího týmu 1C Maddox Games Pacific Fighters retail patches & servers v4.01 README Pacific Fighters v.4.0 (4.0m) Warning The current version 4.0 (4.0m) is not compatible with the previous versions of the sim when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. For your convenience, we have introduced different version numbers for the stand-alone installation and the merged (FB+AEP+PF) install. 4.0 - for stand-alone PF 4.0m - for merged (FB+AEP+PF) Attention: versions 4.0 and 4.0m are not compatible with each other when playing over the network (Online). Patch Installation Instructions (Please read carefully) The 4.0 patch installs only over 3.03 or 3.04 (PF stand alone). The 4.0m patch installs only over 3.03m or 3.04m (FB+AEP+PF merged). In order to install this patch, run the following: 1) For Stand alone: PF_patch40.exe and follow the on-screen instructions. 2) For Merged : PF_patch40m.exe and follow the on-screen instructions. Please note that the merged version of Pacific Fighter will get all additions and features that are listed below, while the stand alone installation will only get the Pacific-specific ones marked by '*'. New Features Flight Model V4.0 introduces the next generation pre-Battle of Britain Flight Model (FM). In this add-on we are introducing a part of the FM from our next simulation (BOB) for worldwide open beta test in our current engine. Flight model in the version 4.0 has already been extensively tested by nearly 40 real pilots from around the world and we received very positive feedback. It is likely that some people may have a problem in their first attempts to fly with the new flight model, especially with take-offs and landings when FM is set to 'realistic'. However, once you understand the differences and get used to it, everything will fall into place. We would like to point out that the new FM will take more system resources to run, especially when many aircraft are in the air at the same time. It doesn't matter if it is human or AI, because our AI pilots use the same FM! New Aircraft. Flyable aircraft: Ki-100-I-Ko, 1945 * G4M1-11 Betty, 1941* Spitfire MK.Vc (2), 1941 - 2 cannons, RAAF, Pacific.* Spitfire MK.Vc (4), 1941 - 4 cannons, RAF, North Africa. Mustang MK.III, 1944 - RAF only, 25 Lbs (8l inches) engine boost, 642 km/h on Sea Level P-38L late, 1944 - 1720 hp engines.* Buffalo MK I.* AI aircraft: Tempest MK.V, 1944 G4M2E Betty, 1945* MXY7 Ohka, 1945* Note: 1) First Mustangs MK.III of RAF with 25 Lbs boost were used from April 1944. By the end of the war in Europe almost all if not all British P-51C were equipped with this type of boost. The main purpose of this aircraft was low altitude fighting and interception of V-1 rockets. There is no description in any war time documents about replacement of the boost indicator on these planes. Based on that we believe that indicator was the same, but actual pressure shown by indicator was limited by its scale. 2) The P-38L with 1720 hp engines - about 2,000 aircraft of this type were produced and used on both European and Pacific theaters. 3) Instruction on how to use the G4ME2+MXY7 tandem when building your single or coop online missions can be found in the original manual of your game (using the TB-3+I-16 method. However, the AI behavior of the Betty + Ohka link will be different). New AI ground objects T-26 Early T-26 Late T-28 T-35 LT-35 LT-38 LT-40 LT-40 MG - ( with Machine Gun) Karl-Gerät 040 Mortar 7.62mm Maxim AA - (Anti-aircraft) Tatra OA-30 Type 38 75mm Field* Type 91 105mm Howitzer* US Bulldozer* US Bus* New static ground objects Target practice ring* Object 177 Banner Small Red* Object 178 Banner Small White* Object 179 Banner Large Red* Object 180 Banner Large White* Object 181 V-2 Mobile Object 427 V-2 Pad Object 428 New maps Murmansk - the city of Murmansk area, Kurland, Singapore 1 - historical,* Singapore 2 - with additional non historical aircraft bases for the Japanese and Dutch air forces. New clouds The new patch introduces brand new clouds. In order to use them you must manually edit the conf.ini file located in your main game folder before launching the game. Open the file with a text editor, locate the [game] section and in the TypeClouds= line write in either 0 or 1, then save the file. TypeClouds=0 - old clouds TypeClouds=1 - new clouds Note: When playing online the player will see the cloud type set by the server, and not as individually set in their conf.ini. This is done to ensure all players see the same tactical situation in the air regardless of their settings. New Dynamic Campaigns Please check the campaign menu. Modifications and fixes There is a large number of small modifications and fixes in the entire code of our simulation. We accumulated users input and fixed lots of little and big things in order to "polish" our simulation even better. We sincerely thank all our users that were so helpful in the process! Special thanks to the third party creators of models and maps BA- 6: Vladimir Kochmarsky LT-35, LT-38, LT-40, LT-40MG, Tatra, V-2, V-2 mobile: Martin Kubani, Robo Ulbrik, Peter Ohnut Maxim, T-28, T-35: Alexey Stepashko Karl-Gerät: Szalai Viktor T-26: O.Krylov, Martin Kubani, Mongol ?-26 with conical turret: O.Krylov, Hurri-Khan Singapore Map: Ilya Shevchenko, Oleg Rozhentsov Murmansk Map: Ian Boys, Oleg Rozhentsov, Roman Larintsev, Ville Pitkainen, Kurland Map: Ian Boys, Jörg Wiedemann, Oleg Rozhentsov, Christian Schulz, Daniel Roger Known issues: Murmansk: * Kildin Island airbase - heavy AI planes should land from the east only. There are hills in the circuit when landing from the west that heavier aircraft cannot avoid. * Kirkenes airbase - when landing large numbers (10+) of big AI planes some will disappear on the runway instead of taxiing and parking. This has no effect on mission results. Kurland: * On some graphics cards/drivers parts of Memel airbase can disappear at medium distances. At landing distances all is as it should be. The cause is unknown. * Rail Bridge missing south of Mitau. Both Maps: * Seaplane bases have just one airbase icon in the FMB instead of two as in Pacific Fighters. This is correct. New Map FAQ: Q. Why do you use German names in Kurland? A. The region's towns often have separate German, Russian and Lithuanian or Latvian names. Many of those names only appeared after the war as borders changed or settlements got modern names. By sticking as far as possible to the German names we helped create a "period" feel and ensured a degree of consistency. Q. On the Kurland winter map I can see the spaces between the airbase tiles and it's annoying. A. Yes. On the Murmansk map we overlapped the tiles a bit and it causes some flickering but eliminates the spaces. It's one or the other and both have drawbacks.

17. 6. 2005 v 10.25 Platforma: PC Popularita: 94 Velikost: 53.9 MB Typ: Update

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Pacific Fighters - dedikovaný server v3.04

Dedikovaný server v3.04 pro válečnou leteckou simulaci Pacific Fighters od společnosti Ubisoft a tvůrčího týmu 1C Maddox Games

19. 1. 2005 v 14.11 Platforma: PC Popularita: 113 Velikost: 21 MB Typ: Update

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Pacific Fighters - patch v3.04 (pro samostatnou instalaci PF)

Společnost Ubisoft vydala patch v 3.04 pro válečnou leteckou simulaci Pacific Fighters. Patch upravuje problémy se vzlétnutím s plně naloženým letounem, upravuje maximální rychlost FA2 a upravuje drobnou nekompatibilitu s ovladači grafických karet ATI. Tato verze je určena pro opatchování instalace zahrnující pouze Pacific Fighters.

19. 1. 2005 v 14.10 Platforma: PC Popularita: 365 Velikost: 19.7 MB Typ: Update

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Pacific Fighters - patch v3.04m (pro spojenou instalaci IL-2FB, AEP, PF)

Společnost Ubisoft vydala patch v 3.04 pro válečnou leteckou simulaci Pacific Fighters. Patch upravuje problémy se vzlétnutím s plně naloženým letounem, upravuje maximální rychlost FA2 a upravuje drobnou nekompatibilitu s ovladači grafických karet ATI. Tato verze patche je určena pro spojenou instalaci zahrnující IL-2 Forgotten Battles, Ace Expansion Pack a Pacific Fighters.

19. 1. 2005 v 14.10 Platforma: PC Popularita: 166 Velikost: 19.8 MB Typ: Update

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Pacific Fighters - patch v3.03 (pro samostatnou instalaci PF)

Společnost Ubisoft a tvůrčí tým 1C Maddox Games vydali nový patch v3.03 pro válečnou leteckou simulaci Pacific Fighters. Patch upravuje vzájemnou nekompatibilitu mezi různými jazykovými verzemi hry, které jsou, nebo budou brzy na trhu, dále upravuje nedostatky v oblasti zpracování modelu kokpitu, došlo k úpravě modelů i letových vlastností několika letadel, vylepšení se dočkal i multiplayer a přibylo několik nových visuálních efektů. Tato verze je určena pro opatchování instalace zahrnující pouze Pacific Fighters. Warning The current version 3.03 (3.03m) is not compatible with the previous versions of the game when playing via network. Both the server and client must have appropriate versions of the game in order to connect. For your convenience we've introduced different version numbers for the stand-alone installation and the joint FB+AEP+PF install. 3.03 - for stand alone PF 3.03m - for FB+AEP+PF And of course, the versions 3.03 and 3.03m are not compatible with each other playing via network. Notes on the Patch Installation This 3.03 patch may be installed over the previous 3.01 version. The 3.03m version can only be installed over the merged PF 3.01m install. To install the patch, run 1) Stand alone PF: PF_patch303_over301.exe and follow the on-screen instructions. 2) Merget install FB+AEP+PF: PF_patch303m_over301.exe and follow the on-screen instructions. Notice: The new method tested in 3.01 and 3.02 need more work for protection of cheaters. So currently we release such exe file only for dedicated server. Notice: the main purpose of this patch The version 3.03 makes compatible online all the language versions that are released or coming soon in several countries. Main modifications and fixes 3D models 1. More inaccuracies in cockpit gauges are corrected (however still several cockpit changes with some levers and indicators will be available only in the add-on with new planes later). 2. Corrected many minor glitches. FM and aircraft performance 1. Additional minor individual tuning of flight models and aircraft performance were made. 2. Reworked physics model of automatic multi-stage supercharger (most visible result - on FW-190A/F, P-51s and some others). Other improvements: 1. Multiplay: Corrected on client side the ships damaged. Corrected respawn method for more than one carriers on the map at once. 2. Improved visibility of some ships, vehicles and columns. 3. Additional fixes for dynamic campaign. 4. Corrected external tanks on Spitfire IX and Spitfire VIII 5. Corrected loadout for Seafire 6. Corrected bomb racks for Spitfire IX 7. Corrected several non-destructable vehicles 8. Corrected compass of P-38s New objects: 1. Static smokes 2. Static fires 3. Static airfield electric lights

28. 12. 2004 v 11.03 Platforma: PC Popularita: 378 Velikost: 105 MB Typ: Update

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Pacific Fighters - patch v3.03m (pro spojenou instalaci IL-2FB, AEP, PF)

Společnost Ubisoft a tvůrčí tým 1C Maddox Games vydali nový patch v3.03 pro válečnou leteckou simulaci Pacific Fighters. Patch upravuje vzájemnou nekompatibilitu mezi různými jazykovými verzemi hry, které jsou, nebo budou na trhu, dále upravuje nedostatky v oblasti zpracování modelu kokpitu, došlo k úpravě modelů i letových vlastností několika letadel, vylepšení se dočkal i multiplayer a přibylo několik nových visuálních efektů. Tato verze patche je určena pro spojenou instalaci zahrnující IL-2 Forgotten Battles, Ace Expansion Pack a Pacific Fighters.

28. 12. 2004 v 11.03 Platforma: PC Popularita: 255 Velikost: 105 MB Typ: Update

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Pacific Fighters - patch v3.02bm (pro spojenou instalaci IL-2FB, AEP, PF)

Společnost Ubisoft a tvůrčí tým 1C Maddox Games vydali nový patch v3.02 pro válečnou leteckou simulaci Pacific Fighters. Patch do hry přináší úpravy modelů několika letounů, model poškození motoru P-40, upravuje nekorektní zobrazování údajů na přístrojích v několika kokpitech, zvyšuje výkon některých letounů a další. Patch samozřejmě odstraňuje celou řadu chyb a bugů, kterými byla hra v prodejní verzi doslova prolezlá. Tato verze patche je určena pro spojenou instalaci zahrnující IL-2 Forgotten Battles, Ace Expansion Pack a Pacific Fighters. Před aplikací patche v3.02 je nutné aplikovat společný (common) patch v3.02, který je vám k dispozici v naší download sekci.

8. 12. 2004 v 11.21 Platforma: PC Popularita: 119 Velikost: 21.4 MB Typ: Update

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Pacific Fighters - patch v3.02b (pro samostatnou instalaci PF)

Společnost Ubisoft a tvůrčí tým 1C Maddox Games vydali nový patch v3.02 pro válečnou leteckou simulaci Pacific Fighters. Patch do hry přináší úpravy modelů několika letounů, model poškození motoru P-40, upravuje nekorektní zobrazování údajů na přístrojích v několika kokpitech, zvyšuje výkon některých letounů a další. Patch samozřejmě odstraňuje celou řadu chyb a bugů, kterými byla hra v prodejní verzi doslova prolezlá. Tato verze je určena pro opatchování instalace zahrnující pouze Pacific Fighters. Před aplikací patche v3.02 je nutné aplikovat společný (common) patch v3.02, který je vám k dispozici v naší download sekci.

8. 12. 2004 v 11.20 Platforma: PC Popularita: 303 Velikost: 21.4 MB Typ: Update

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Pacific Fighters - common patch v3.02 (pro oba druhy instalace))

Patch, který je nutný použít před aplikací patche v 3.02b i 3.02bm.

8. 12. 2004 v 11.19 Platforma: PC Popularita: 278 Velikost: 19.3 MB Typ: Update

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Pacific Fighters - patch v3.01m

Patch v3.01 pro válečnou leteckou simulaci Pacific Fighters, který přináší velké množství oprav a úprav, jež se týkají se i těch nejdůležitějších prvků hry jako je například model, poškození, AI, 3D modely letadel, úprava letového modelu i dynamické kampaně a další. Tato verze patche je určena pro ty hráče, kteří mají nainstalován předchozí titul IL-2: Sturmovik Forgotten Battles a datadisk Ace Expansion Pack. Patch se aplikuje následovně. Rozbalte jej z archivu, nainstalujte a pak do adresáře s hrou nakopírujte přiložený exe soubor.

23. 11. 2004 v 10.21 Platforma: PC Popularita: 205 Velikost: 71.6 MB Typ: Update

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Pacific Fighters - patch v3.01

Patch v3.01 pro válečnou leteckou simulaci Pacific Fighters, který přináší velké množství oprav a úprav, jež se týkají se i těch nejdůležitějších prvků hry jako je například model, poškození, AI, 3D modely letadel, úprava letového modelu i dynamické kampaně a další. Tato verze patche je určena pouze pro Pacific Fighters. Patch se aplikuje následovně. Rozbalte jej z archivu, nainstalujte a pak do adresáře s hrou nakopírujte přiložený exe soubor. Warning The current version 3.01 (3.01m) is not compatible with the previous versions of the game when playing via network. Both the server and client must have appropriate versions of the game in order to connect. For your convenience we've introduced different version numbers for the stand-alone installation and the joint FB+AEP+PF install. 3.01 - for stand alone PF 3.01m - for FB+AEP+PF And of course, the versions 3.01 and 3.01m are not compatible with each other playing via network. Notes on the Patch Installation This 3.01 patch may be installed over the previous 3.0 version. The 3.01m version can only be installed over the merged PF 3.0 install. To install the patch, download and run PF_patch301.exe (PF_patch301m.exe) and follow the on-screen instructions. In this version we are also offering the players to test a new method of running the game. This new method should increase the game's performance. Both the old and the new methods are available at any time, and are fully compatible online. If you want to test this new method, install PF_patch301.exe (PF_patch301m.exe) first. After the installation, run PF_patch301_new.exe (PF_patch301m_new.exe). After that, run the pf_new.exe (il2fb_new.exe) executable in your PF game folder. You can always run the game using the tried-and-true old method using the old shortcuts or pf.exe in the game folder. These remain unchanged. The new executable is not added to the start or the autorun menus in this version, but will be added there in the next patch/add-on if enough positive feedback is gathered. Main modifications and fixes Damage model 1. Ships have improved damage model for small unprotected gun mounts. Now when they receive enough damage they can be "shot off". NOTE: this will not affect the ships that were built for the original IL-2 which are still available in the merged install. Only the later ships (cruisers and battleships) that shipped with FB, AEP and of course all PF ships will be affected. 2. B-17E and B-17F damage textures are fine-tuned. 3. The left wing damage model are corrected on the P-63C. 4. Visuals for wing and engine damage model are corrected on the A-20G. 5. Additional thorough testing was performed on damage model physics for most planes. In some cases additional changes were made to the damage modeling. 3D models 1. All currently reported inaccuracies in cockpit gauges are corrected (however several cockpit changes with some levers will be available only in the next add-on due to big size). 2. Pressure gauges are added to the F6F. 3. Graphical inaccuracies in arrestor hooks are corrected on some planes. 4. Additional aesthetical changes which don't affect gameplay are made to some cockpits. FM and aircraft performance 1. Additional individual tuning of flight models and aircraft performance were made for the F4F, F4U, F6F, Ki-43, Ki-61, A6M, Spitfire, Seafire, SBD and other planes. Note: Spitfire and Seafire engine overheat model was finetuned as much as possible within the constraints of the current global engine model. 2. Engine cylinder compression and prop pitch modeling was extensively redone, which now results in the planes losing airspeed faster as engine RPM decreases. AI 1. Many users requested additional control over the ship flak guns. We've added a new ROF(rate of fire) function to the FMB. This function controls the time it takes the ship to reload the weapons. Acceptable values range between 0.5 and 100, where 0.5 - half the historical time (i.e. ships fire twice as fast) 1 - historical reload time 5 - recommended value for lower-end machines. 100 - the absolute slowest reload value possible. You will see virtually no flak with this setting. Note: this function is a compromise between historical accuracy and the requests of many users who have lower end machines but want to participate in large-scale battles with many well armed ships. Increasing the pauses between salvos will lower the ship flak's calculations during the game and thus introduce increased frame rates. 2. Japanese planes now use also the V formation 3. When the AI plane's aircraft carrier is sunk, it will look for a nearby friendly carrier. In case none are found, the aircraft will attempt to locate a nearby friendly airfield; barring that they will ditch in the water or a nearby island. Other improvements: 1. Improved water explosion effects. 2. B-25J bomb sight units are changed from metric to imperial. 3. Added fire extinguishers to A-20G and B-25J. 4. Fixed co-op track playback bug. 5. Fixed 3D A6M2 folding wing bug. 6. Fixed rare cases of aircraft raising gear while parked on carriers. 7. Added several stationary planes. 8. Several void.bmps added to several planes. 9. Corrected names and ammo loads for Ki-61s. 10. Removed fire extinguishers from P-38. 11. Corrected take-offs from damaged aircraft carriers. 12. Extensively reworked sinking behavior of ditched planes. 13. Added the ability to use time-delayed bombs against ships. 14. Corrected service dates and designations for some planes 15. Corrected the bug that occasionally appeared in co-op games when using the No User Loadout option of FMB. 16. Added new skins for B-24, B5N, F4F-4, FM2 and J2M (Thanks Dani Santos) Dynamic Campaign fixes and improvements 1. Wrong objects in final missions in case of autonomous install 2. Wrong airfield in New Guinea 3. Crashes in mountains in New Guinea. 4. Crash in second Midway mission when using Hard campaign difficulty 5. Collisions of Rufe at Iwo when using High Air Intensity 6. Wrong objects on some maps. 7. Guadalcanal NGen campaign did not work when selecting Hellcats as bombers. 8. Occasional start on water when moving to Iwo map 9. Text corrections 10. All ships now fire in DGen and NGen, but their rate of fire is lower. By default in these campaigns it is 5 times lower, but it can be modified. To change ship rate of fire in DGen campaigns, add a line to conf.ini SlowFire=n.n, where n.n = 0.5 to 100.0 To change ship rate of fire in NGen campaigns, add a line to corresponding camapign file, look as an example at /NGen/CampaignCoralSea.dat It starts with lines: [$select] SlowFire:5.1 All ships in this online campaign will have their fire rate 5.1 times slower than original. 10. Iwo, Chichi, Okinawa, Wake operations added to USMC career 11. New Guinea aded to USAAF career. 12. Midway removed as USAAF operation. 13. Some plane choices are changed. 14. P-38 can be used in Japan 1945 operation 15. Marianas operation added to USN and IJN 16. CampaignLength parameter does not affect Pacific maps anymore (otherwise it could lead to very short campaigns) 17. British markings on B-29 in USAAF Japan campaign - fixed. 18. Kates dropping torpedoes to ground in Pearl Harbor - fixed 19. In order to allow planes with arrestor hook to fly from ground bases, it is possible now to use classes file associated with your career. For instance, this is a file from IJN fighter career classesIN1.dat A6M5A Palau BASE A6M5B Palau BASE A6M5C Palau BASE A6M5A Iwo BASE A6M5B Iwo BASE A6M5C Iwo BASE A6M5A Okinawa BASE A6M5B Okinawa BASE A6M5C Okinawa BASE Syntax: Plane_code Operation_code BASE (or CARRIER) This file allows A6M5A and A6M5B which are carrier based planes by default to fly from airfields at Palau, Iwo and Okinawa. Graphic engine changes 1. Improved icon visibility for ground objects and planes. 2. Improved water effects such as explosions and wakes. 3. Improved water rendering: a. Decreased tiling with Water = 0 b. Removed noise dots and squares in sun glint for all modes c. Improved waves and whitecaps with Water=3. 4. Improved multiple visual effects. 5. Removed black dots that sometimes appeared around clouds 6. Improved caching for faster rendering in the Perfect mode Recommended drivers As of this moment, the latest recommended WHQL drivers are ATI cards: Catalyst 4.11 http://www.ati.com/home/online/CatalystCCCdriver.html NVidia cards: http://www.nvidia.com/object/winxp_2k_66.93 Additional Notes 1. Missions, tracks and other file names do not allow period, commas and special symbols such as umlauts. 2. When creating squad files for network play, please use these standard country codes to assign your squad to a specific army: de - Germany fi - Finland fr - France gb - RAF hu - Hungary it - Italy ja - IJA in - IJN nn - None pl - Poland ro - Romania sk - Slovakia ru - USSR us - USAAF un - USN um - USMC ra - RAAF rz - RNZAF rn - RN du - NL Creating FMB missions with ships. If you wish to create missions with ships performing evasive maneuvers simulated with waypoints, please use the following guidelines: 1. Do not make sharp turns in the waypoints, especially for the carriers with the planes on the deck. This is especially important if these planes must land or take-off during these waypoints. 2. If you wish to make turning waypoints for other ships, then see the item above and please make as many waypoints as necessary to create smooth enough turns. 3. You can currently use this unsupported feature, which may be removed in the future. - set the group of planes on the carrier by the rules described in readme v.3.0. - set for this group of planes with only one (take off only!) waipoint, fuel=0, No weapon, Radio Silence. This way you will have static aircraft permanently sitting on the aircraft deck. Suggestions and Bug Repots Please send all suggestions and bug reports regarding Pacific Fighters to PF@1c.ru Please send all bug reports relating Dynamic campaign (DGen and NGen) separately to dgen@rogers.com

23. 11. 2004 v 10.20 Platforma: PC Popularita: 349 Velikost: 71.6 MB Typ: Update

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Pacific Fighters - betaverze generátoru dynamických misí

Společnost Ubisoft a tvůrčí tým 1C/Maddox Games vydali betaverzi generátoru dynamických misí pro válečnou leteckou simulaci Pacific Fighters. Oproti předešlé verzi obsahuje ta aktuální několik nových válečných operací i letadel a odstraňuje řadu drobných problémů, jako jsou například korekce v textu a další nesrovnalosti způsobené špatným vygenerováním.

29. 10. 2004 v 08.25 Platforma: PC Popularita: 200 Velikost: 1 MB Typ: Modifikace

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Přistání na letadlové lodi na videu z letecké simulace Pacific Fighters

Krátce poté co byla válečná letecká simulace Pacific Fighters dokončena, vydali tvůrci z týmu 1C Maddox Games technology video, které představuje nejenom celou řadu herních prvků, ale i spoustu technických vymožeností, kterými hra disponuje. Video je dlouhé přesně 2 minuty a mimo jiného nabízí pohled na hromadný start z letadlové lodi včetně rozevření křídel, nabízí pohled na start jednotek britského válečného letectva, dále jsou k dispozici záběry z protiletadlové střelby, ukázka dramatického dogfightu se špatným koncem spojeneckého letounu a na konec si fanoušci leteckých simulací mohou prohlédnout ukázkové přistání na letadlové lodi s využitím záchytného lana.

10. 10. 2004 v 08.35 Platforma: PC Popularita: 464 Velikost: 19 MB Typ: Trailer

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Pacific Fighters - Promo video

Promo video z válečné letecké simulace od tvůrů opěvovaného IL-2 Sturmovik. Video je dlouhé více než dvě minuty a nabízí detailní záběry přímo ze hry.

24. 9. 2004 v 06.34 Platforma: PC Popularita: 195 Velikost: 56.9 MB Typ: Trailer

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