Company of Heroes - patch v1.2 -> v1.3 ENG

v1.3 : 10/24/2006

NEW FEATURES
- New multiplayer map: 6P_Seine River Docks
- New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
- Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
- IME support for Microsoft Windows XP and Microsoft Windows Vista

IMPROVEMENTS
- Improved SLI performance on Nvidia systems using the latest drivers.

General Fixes
- BugReport has more space on the success dialog to show Cyrillic text.
- Far East characters will not clip when listed in a multi-line text box.
- 30260 is now listed as the correct port to leave unblocked.
- Removal of ghost bug that could leave duplicates upon reload of a saved game.
- The playback controls for viewing a recorded game have their graphics fixed.

Campaign
- Medal text is now visible (Korean)
- Reinforce radius has been fixed on certain buildings.
- M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
- M02: Game no longer incorrectly instructs the player to reinforce the squad.
- M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
- M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
- M08: Fixed critical error after countdown reaches 0 after holding the city centre point
- M10: The ''Select HQ'' Button now properly selects the forward HQ
- M10: Fixed the lack of audio for subtitled text.
- M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
- M11: Briefing fixed subtitle timing issue

Gameplay
- Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
- Improved load times by fixing pathfinding regens.
- Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
- Veterancy speech samples are now triggered correctly.
- The vehicle repair icon now shows up offscreen.
- Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
- All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
- Allied and Axis HQs can no longer be deleted by the player.
- Players will no longer lose munitions income from creating an Axis Sniper.
- Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
- Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
- Weapon capture squads can now reinforce to full squad size.
- Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
- Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
- Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
- Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
- Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
- Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
- Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
- Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.

Online
- Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
- Players should now hear an audio prompt when sending a chat message to an ally or enemy.
- The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
- Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
- Users with slower computers will see each other properly in the game lobby.
- Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
- Players looking for Ranked Games are no longer displayed as "0" on the News tab.
- Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

Performance
- Performance measurements now include loading time.
- Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
- Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
- UI now properly filtering out old replays from previous versions of the game.

BALANCE CHANGES
- Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
- Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)
- Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
- Axis Armoured Car cost increased by 10 fuel.
- Axis Stug build time increased by 10 seconds.
- Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
- Allied Sherman main gun Area of Effect damage slightly lowered.
- Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
- Allied Airborne Satchel charges strengthened against buildings and bunkers.
- Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
- Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
- For the Fatherland ability cost has been reduced by 40%.
- All vehicle main guns effectiveness vs. infantry in cover reduced.
- Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
- Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

MOD SUPPORT
- Scenario pack support
- A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.
- Added the Worldbuilder tool.
- Added the MovieMaker tool.
- Supports export of scenario packs by selecting Export Scenario in the File menu.

21. 11. 2006 v 14.26 Platforma: PC Popularita: 1200 Velikost: 113.92 MB Typ: Update

Stáhnout

Company of Heroes - patch v1.3 CZ

v1.3 : 10/24/2006

NEW FEATURES
- New multiplayer map: 6P_Seine River Docks
- New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
- Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
- IME support for Microsoft Windows XP and Microsoft Windows Vista

IMPROVEMENTS
- Improved SLI performance on Nvidia systems using the latest drivers.

General Fixes
- BugReport has more space on the success dialog to show Cyrillic text.
- Far East characters will not clip when listed in a multi-line text box.
- 30260 is now listed as the correct port to leave unblocked.
- Removal of ghost bug that could leave duplicates upon reload of a saved game.
- The playback controls for viewing a recorded game have their graphics fixed.

Campaign
- Medal text is now visible (Korean)
- Reinforce radius has been fixed on certain buildings.
- M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
- M02: Game no longer incorrectly instructs the player to reinforce the squad.
- M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
- M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
- M08: Fixed critical error after countdown reaches 0 after holding the city centre point
- M10: The ''Select HQ'' Button now properly selects the forward HQ
- M10: Fixed the lack of audio for subtitled text.
- M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
- M11: Briefing fixed subtitle timing issue

Gameplay
- Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
- Improved load times by fixing pathfinding regens.
- Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
- Veterancy speech samples are now triggered correctly.
- The vehicle repair icon now shows up offscreen.
- Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
- All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
- Allied and Axis HQs can no longer be deleted by the player.
- Players will no longer lose munitions income from creating an Axis Sniper.
- Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
- Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
- Weapon capture squads can now reinforce to full squad size.
- Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
- Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
- Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
- Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
- Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
- Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
- Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
- Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.

Online
- Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
- Players should now hear an audio prompt when sending a chat message to an ally or enemy.
- The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
- Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
- Users with slower computers will see each other properly in the game lobby.
- Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
- Players looking for Ranked Games are no longer displayed as "0" on the News tab.
- Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

Performance
- Performance measurements now include loading time.
- Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
- Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
- UI now properly filtering out old replays from previous versions of the game.

BALANCE CHANGES
- Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
- Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)
- Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
- Axis Armoured Car cost increased by 10 fuel.
- Axis Stug build time increased by 10 seconds.
- Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
- Allied Sherman main gun Area of Effect damage slightly lowered.
- Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
- Allied Airborne Satchel charges strengthened against buildings and bunkers.
- Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
- Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
- For the Fatherland ability cost has been reduced by 40%.
- All vehicle main guns effectiveness vs. infantry in cover reduced.
- Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
- Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

MOD SUPPORT
- Scenario pack support
- A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.
- Added the Worldbuilder tool.
- Added the MovieMaker tool.
- Supports export of scenario packs by selecting Export Scenario in the File menu.

21. 11. 2006 v 14.25 Platforma: PC Popularita: 1165 Velikost: 56.57 MB Typ: Update

Stáhnout

Company of Heroes - patch v1.3 ENG

v1.3 : 10/24/2006

NEW FEATURES
- New multiplayer map: 6P_Seine River Docks
- New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show.
- Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective.
- IME support for Microsoft Windows XP and Microsoft Windows Vista

IMPROVEMENTS
- Improved SLI performance on Nvidia systems using the latest drivers.

General Fixes
- BugReport has more space on the success dialog to show Cyrillic text.
- Far East characters will not clip when listed in a multi-line text box.
- 30260 is now listed as the correct port to leave unblocked.
- Removal of ghost bug that could leave duplicates upon reload of a saved game.
- The playback controls for viewing a recorded game have their graphics fixed.

Campaign
- Medal text is now visible (Korean)
- Reinforce radius has been fixed on certain buildings.
- M02: Fixed several instances of having the wrong named character's picture attached to subtitled text.
- M02: Game no longer incorrectly instructs the player to reinforce the squad.
- M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin.
- M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective
- M08: Fixed critical error after countdown reaches 0 after holding the city centre point
- M10: The ''Select HQ'' Button now properly selects the forward HQ
- M10: Fixed the lack of audio for subtitled text.
- M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory
- M11: Briefing fixed subtitle timing issue

Gameplay
- Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected.
- Improved load times by fixing pathfinding regens.
- Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion.
- Veterancy speech samples are now triggered correctly.
- The vehicle repair icon now shows up offscreen.
- Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders.
- All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector.
- Allied and Axis HQs can no longer be deleted by the player.
- Players will no longer lose munitions income from creating an Axis Sniper.
- Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun.
- Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4.
- Weapon capture squads can now reinforce to full squad size.
- Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height.
- Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health.
- Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended.
- Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game.
- Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended.
- Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug.
- Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units.
- Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside.

Online
- Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen)
- Players should now hear an audio prompt when sending a chat message to an ally or enemy.
- The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby
- Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing.
- Users with slower computers will see each other properly in the game lobby.
- Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket.
- Players looking for Ranked Games are no longer displayed as "0" on the News tab.
- Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian.

Performance
- Performance measurements now include loading time.
- Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded.
- Fixed a crash relating to players logging out of Relic Online during the countdown to game launch.
- UI now properly filtering out old replays from previous versions of the game.

BALANCE CHANGES
- Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings.
- Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction)
- Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman).
- Axis Armoured Car cost increased by 10 fuel.
- Axis Stug build time increased by 10 seconds.
- Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced.
- Allied Sherman main gun Area of Effect damage slightly lowered.
- Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV.
- Allied Airborne Satchel charges strengthened against buildings and bunkers.
- Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction.
- Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase.
- For the Fatherland ability cost has been reduced by 40%.
- All vehicle main guns effectiveness vs. infantry in cover reduced.
- Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman.
- Allies Browning Automatic Rifle (BAR) is significantly less effective on the move.

MOD SUPPORT
- Scenario pack support
- A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder.
- Added the Worldbuilder tool.
- Added the MovieMaker tool.
- Supports export of scenario packs by selecting Export Scenario in the File menu.

21. 11. 2006 v 14.23 Platforma: PC Popularita: 891 Velikost: 102.77 MB Typ: Update

Stáhnout

Company of Heroes - patch v1.2

Patch v1.2 pro RTS Company of Heroes, která řeší problémy s během hry na PC s SLI a několik dalších problémků způsobujících padání hry ve specifických situacích.

16. 9. 2006 v 00.00 Platforma: PC Popularita: 3049 Velikost: 8.5 MB Typ: Update

Stáhnout

Company of Heroes - video č.11

Minutové video z historické RTS Company of Heroes, které nabízí, do podoby filmového týdeníků stylizované, in-game video se spoustou dramatických záběrů přímo z boje.

7. 9. 2006 v 14.12 Platforma: PC Popularita: 450 Velikost: 7.4 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.10

Dvě minuty dlouhé video vydané u příležitosti Games Convention 2006 nabízí jak CGI animace, tak záběry přímo ze hry.

25. 8. 2006 v 22.30 Platforma: PC Popularita: 355 Velikost: 61 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.9

Dvě a tři čtvrtě minuty dlouhé in-game video z RTS Company of Heroes, které kromě ukázek litých bojů nabízí pohled na fungování zásobovacího systému.

16. 8. 2006 v 00.00 Platforma: PC Popularita: 150 Velikost: 60.1 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.8

Tři a půl minuty dlouhé promo video z válečné RTS Company of Heroes, který jako obvykle ironickou formou presentuje ve hře obsažené nacistické zbraně.

31. 7. 2006 v 00.00 Platforma: PC Popularita: 130 Velikost: 80.9 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.7

Minutu a půl dlouhé video z válečné RTS Company of Heroes, na jehož záběrech se přímo v boji presentuje celá řada spojeneckých dopravních a bojových prostředků včetně tanků, džípů, děl, obrněných vozů a tak dále.

14. 7. 2006 v 17.40 Platforma: PC Popularita: 181 Velikost: 81.8 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.6

Bezmála tříminutové video z akční RTS Company of Heroes, na jehož záběrech jsou presentovány různé druhy zbraní, taktiky i jednotek.

30. 6. 2006 v 18.02 Platforma: PC Popularita: 164 Velikost: 76.5 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.5

Minutu a půl dlouhé video z RTS Company of Heroes, které nabízí sestřih záběrů přímo ze hry, na nichž se v boji presentují spojenečtí vojáci různých profesí (sniper, pěšák a podobně).

13. 6. 2006 v 00.00 Platforma: PC Popularita: 185 Velikost: 21.5 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.4

Dvě a půl minuty dlouhé tactical training video z RTS Company of Heroes, které je stylizované do podoby briefingu a nabízí sestřih záběrů z boje mezi spojenci a němci v ulicích malého městečka.

26. 5. 2006 v 00.00 Platforma: PC Popularita: 145 Velikost: 58 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.3

Promo video z taktické realtime strategie Company of Heroes od týmu Relic, které obsahuje sestřih záběrů přímo ze hry i z briefingu.

29. 4. 2006 v 00.00 Platforma: PC Popularita: 189 Velikost: 24.6 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.2

Skoro jedenáct minut dlouhé in-game video z chystané válečné 3D RTS od týmu Relic Entertainment, které nabízí pohled na přepad vesnice okupované nacisty jednotkami americké armády.

4. 3. 2006 v 11.00 Platforma: PC Popularita: 302 Velikost: 68.6 MB Typ: Trailer

Stáhnout

Company of Heroes - video č.1

Skoro dvě minuty dlouhá impresivní ukázka, která nabízí sestřih in-game záběrů přímo z boje v malém městečku a více než video ze hry připomíná dramatickou ukázku ze skutečné bitvy, nebo vysokorozpočtového hollywoodského trháku.

15. 5. 2005 v 08.55 Platforma: PC Popularita: 341 Velikost: 19.3 MB Typ: Trailer

Stáhnout